shader_decode: add Atomic op for common usage
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@ -162,7 +162,21 @@ enum class OperationCode {
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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AtomicAdd, /// (memory, {u}int) -> {u}int
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AtomicUExchange, /// (memory, {u}int) -> {u}int
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AtomicUAdd, /// (memory, {u}int) -> {u}int
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AtomicUMin, /// (memory, {u}int) -> {u}int
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AtomicUMax, /// (memory, {u}int) -> {u}int
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AtomicUAnd, /// (memory, {u}int) -> {u}int
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AtomicUOr, /// (memory, {u}int) -> {u}int
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AtomicUXor, /// (memory, {u}int) -> {u}int
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AtomicIExchange, /// (memory, {u}int) -> {u}int
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AtomicIAdd, /// (memory, {u}int) -> {u}int
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AtomicIMin, /// (memory, {u}int) -> {u}int
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AtomicIMax, /// (memory, {u}int) -> {u}int
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AtomicIAnd, /// (memory, {u}int) -> {u}int
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AtomicIOr, /// (memory, {u}int) -> {u}int
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AtomicIXor, /// (memory, {u}int) -> {u}int
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Branch, /// (uint branch_target) -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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