CoreTiming/CycleTimer: Correct Idling.
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@ -136,8 +136,11 @@ void CoreTiming::AddTicks(u64 ticks) {
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void CoreTiming::Idle() {
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if (!event_queue.empty()) {
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u64 next_event_time = event_queue.front().time;
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ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
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const u64 next_event_time = event_queue.front().time;
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const u64 next_ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
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if (next_ticks > ticks) {
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ticks = next_ticks;
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}
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return;
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}
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ticks += 1000U;
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