core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
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@ -247,6 +247,9 @@ add_library(core STATIC
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hle/kernel/k_trace.h
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hle/kernel/k_trace.h
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hle/kernel/k_transfer_memory.cpp
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hle/kernel/k_transfer_memory.cpp
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hle/kernel/k_transfer_memory.h
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hle/kernel/k_transfer_memory.h
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hle/kernel/k_worker_task.h
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hle/kernel/k_worker_task_manager.cpp
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hle/kernel/k_worker_task_manager.h
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hle/kernel/k_writable_event.cpp
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hle/kernel/k_writable_event.cpp
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hle/kernel/k_writable_event.h
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hle/kernel/k_writable_event.h
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hle/kernel/kernel.cpp
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hle/kernel/kernel.cpp
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18
src/core/hle/kernel/k_worker_task.h
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src/core/hle/kernel/k_worker_task.h
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/k_synchronization_object.h"
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namespace Kernel {
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class KWorkerTask : public KSynchronizationObject {
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public:
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explicit KWorkerTask(KernelCore& kernel_);
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void DoWorkerTask();
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};
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} // namespace Kernel
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src/core/hle/kernel/k_worker_task_manager.cpp
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src/core/hle/kernel/k_worker_task_manager.cpp
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/k_worker_task.h"
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#include "core/hle/kernel/k_worker_task_manager.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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KWorkerTask::KWorkerTask(KernelCore& kernel_) : KSynchronizationObject{kernel_} {}
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void KWorkerTask::DoWorkerTask() {
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if (auto* const thread = this->DynamicCast<KThread*>(); thread != nullptr) {
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return thread->DoWorkerTaskImpl();
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} else {
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auto* const process = this->DynamicCast<KProcess*>();
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ASSERT(process != nullptr);
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return process->DoWorkerTaskImpl();
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}
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}
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KWorkerTaskManager::KWorkerTaskManager() : m_waiting_thread(1, "yuzu:KWorkerTaskManager") {}
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void KWorkerTaskManager::AddTask(KernelCore& kernel, WorkerType type, KWorkerTask* task) {
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ASSERT(type <= WorkerType::Count);
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kernel.WorkerTaskManager().AddTask(kernel, task);
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}
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void KWorkerTaskManager::AddTask(KernelCore& kernel, KWorkerTask* task) {
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KScopedSchedulerLock sl(kernel);
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m_waiting_thread.QueueWork([task]() {
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// Do the task.
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task->DoWorkerTask();
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});
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}
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} // namespace Kernel
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src/core/hle/kernel/k_worker_task_manager.h
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src/core/hle/kernel/k_worker_task_manager.h
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// Copyright 2022 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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namespace Kernel {
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class KernelCore;
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class KWorkerTask;
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class KWorkerTaskManager final {
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public:
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enum class WorkerType : u32 {
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Exit,
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Count,
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};
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KWorkerTaskManager();
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static void AddTask(KernelCore& kernel_, WorkerType type, KWorkerTask* task);
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private:
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void AddTask(KernelCore& kernel, KWorkerTask* task);
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private:
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Common::ThreadWorker m_waiting_thread;
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};
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} // namespace Kernel
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