TextureCache: Improve Reaper.
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@ -51,8 +51,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const u64 possible_expected_memory = (device_memory * 3) / 10;
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const u64 possible_expected_memory = (device_memory * 4) / 10;
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const u64 possible_critical_memory = (device_memory * 6) / 10;
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const u64 possible_critical_memory = (device_memory * 7) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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minimum_memory = 0;
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minimum_memory = 0;
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@ -69,7 +69,7 @@ void TextureCache<P>::RunGarbageCollector() {
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool high_priority_mode = total_used_memory >= expected_memory;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const bool aggressive_mode = total_used_memory >= critical_memory;
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
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size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
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size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10);
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const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
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const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
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if (num_iterations == 0) {
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if (num_iterations == 0) {
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return true;
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return true;
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@ -91,7 +91,7 @@ void TextureCache<P>::RunGarbageCollector() {
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UntrackImage(image, image_id);
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UntrackImage(image, image_id);
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}
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}
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UnregisterImage(image_id);
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UnregisterImage(image_id);
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DeleteImage(image_id);
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DeleteImage(image_id, image.scale_tick > frame_tick + 5);
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return false;
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return false;
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};
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};
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
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@ -287,8 +287,10 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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if (image_id != CORRUPT_ID) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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image.scale_rating = scale_rating;
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image.scale_rating = scale_rating;
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if (image.scale_tick <= frame_tick) {
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image.scale_tick = frame_tick + 1;
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image.scale_tick = frame_tick + 1;
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}
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}
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}
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};
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};
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for (size_t index = 0; index < NUM_RT; ++index) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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set_rating(tmp_color_images[index]);
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set_rating(tmp_color_images[index]);
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@ -810,6 +812,9 @@ bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
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template <class P>
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template <class P>
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void TextureCache<P>::InvalidateScale(Image& image) {
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void TextureCache<P>::InvalidateScale(Image& image) {
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if (image.scale_tick <= frame_tick) {
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image.scale_tick = frame_tick + 1;
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}
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const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
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const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
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auto& dirty = maxwell3d.dirty.flags;
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auto& dirty = maxwell3d.dirty.flags;
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dirty[Dirty::RenderTargets] = true;
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dirty[Dirty::RenderTargets] = true;
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@ -842,12 +847,15 @@ void TextureCache<P>::InvalidateScale(Image& image) {
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template <class P>
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template <class P>
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u64 TextureCache<P>::GetScaledImageSizeBytes(ImageBase& image) {
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u64 TextureCache<P>::GetScaledImageSizeBytes(ImageBase& image) {
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const f32 add_to_size = Settings::values.resolution_info.up_factor;
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const u64 scale_up = static_cast<u64>(Settings::values.resolution_info.up_scale *
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const bool sign = std::signbit(add_to_size);
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Settings::values.resolution_info.up_scale);
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const u32 image_size_bytes = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
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const u64 down_shift = static_cast<u64>(Settings::values.resolution_info.down_shift +
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const u64 tentative_size = image_size_bytes * static_cast<u64>(std::abs(add_to_size));
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Settings::values.resolution_info.down_shift);
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const u64 image_size_bytes =
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static_cast<u64>(std::max(image.guest_size_bytes, image.unswizzled_size_bytes));
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const u64 tentative_size = (image_size_bytes * scale_up) >> down_shift;
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const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
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const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
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return sign ? -fitted_size : fitted_size;
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return fitted_size;
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}
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}
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template <class P>
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template <class P>
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@ -1510,7 +1518,7 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
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}
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}
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template <class P>
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template <class P>
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void TextureCache<P>::DeleteImage(ImageId image_id) {
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void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
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ImageBase& image = slot_images[image_id];
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ImageBase& image = slot_images[image_id];
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if (image.HasScaled()) {
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if (image.HasScaled()) {
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total_used_memory -= GetScaledImageSizeBytes(image);
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total_used_memory -= GetScaledImageSizeBytes(image);
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@ -1576,10 +1584,14 @@ void TextureCache<P>::DeleteImage(ImageId image_id) {
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num_removed_overlaps);
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num_removed_overlaps);
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}
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}
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for (const ImageViewId image_view_id : image_view_ids) {
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for (const ImageViewId image_view_id : image_view_ids) {
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if (!immediate_delete) {
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sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
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sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
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}
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slot_image_views.erase(image_view_id);
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slot_image_views.erase(image_view_id);
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}
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}
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if (!immediate_delete) {
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sentenced_images.Push(std::move(slot_images[image_id]));
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sentenced_images.Push(std::move(slot_images[image_id]));
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}
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slot_images.erase(image_id);
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slot_images.erase(image_id);
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alloc_images.erase(alloc_image_it);
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alloc_images.erase(alloc_image_it);
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@ -292,7 +292,7 @@ private:
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void UntrackImage(ImageBase& image, ImageId image_id);
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void UntrackImage(ImageBase& image, ImageId image_id);
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/// Delete image from the cache
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/// Delete image from the cache
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void DeleteImage(ImageId image);
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void DeleteImage(ImageId image, bool immediate_delete = false);
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/// Remove image views references from the cache
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/// Remove image views references from the cache
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void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
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void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
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