SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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94a103a000
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bec527fa24
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@ -42,6 +42,7 @@
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#define SDMC_DIR "sdmc"
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#define SAVEDATA_DIR "savedata"
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#define SYSDATA_DIR "sysdata"
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#define SYSSAVEDATA_DIR "syssavedata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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@ -678,6 +678,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -720,6 +721,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -29,6 +29,7 @@ enum {
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D_SDMC_IDX,
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D_SAVEDATA_IDX,
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D_SYSDATA_IDX,
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D_SYSSAVEDATA_IDX,
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D_HIRESTEXTURES_IDX,
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D_DUMP_IDX,
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D_DUMPFRAMES_IDX,
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@ -20,6 +20,7 @@ set(SRCS
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file_sys/archive_romfs.cpp
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file_sys/archive_savedata.cpp
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file_sys/archive_sdmc.cpp
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file_sys/archive_systemsavedata.cpp
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file_sys/disk_archive.cpp
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file_sys/file_romfs.cpp
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file_sys/directory_romfs.cpp
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@ -101,6 +102,7 @@ set(HEADERS
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file_sys/archive_romfs.h
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file_sys/archive_savedata.h
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file_sys/archive_sdmc.h
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file_sys/archive_systemsavedata.h
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file_sys/disk_archive.h
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file_sys/file_backend.h
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file_sys/file_romfs.h
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@ -21,8 +21,7 @@ public:
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/**
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* Initialize the archive.
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* @return CreateSaveDataResult AlreadyExists if the SaveData folder already exists,
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* Success if it was created properly and Failure if there was any error
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* @return true if it initialized successfully
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*/
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bool Initialize();
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33
src/core/file_sys/archive_systemsavedata.cpp
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33
src/core/file_sys/archive_systemsavedata.cpp
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@ -0,0 +1,33 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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bool Archive_SystemSaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
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return false;
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}
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return true;
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}
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} // namespace FileSys
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src/core/file_sys/archive_systemsavedata.h
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31
src/core/file_sys/archive_systemsavedata.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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std::string GetName() const override { return "SystemSaveData"; }
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};
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} // namespace FileSys
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@ -419,6 +419,15 @@ void ArchiveInit() {
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CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
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else
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LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
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std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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auto systemsavedata_archive = std::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
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if (systemsavedata_archive->Initialize()) {
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CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SystemSaveData);
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} else {
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LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
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systemsavedata_directory.c_str());
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}
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}
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/// Shutdown archives
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