core: Track system exit lock status
Used to determine if yuzu should confirm before pausing or stopping a game.
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@ -163,6 +163,7 @@ struct System::Impl {
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gpu_core = VideoCore::CreateGPU(system);
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gpu_core = VideoCore::CreateGPU(system);
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is_powered_on = true;
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is_powered_on = true;
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exit_lock = false;
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LOG_DEBUG(Core, "Initialized OK");
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LOG_DEBUG(Core, "Initialized OK");
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@ -244,6 +245,7 @@ struct System::Impl {
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perf_stats->GetMeanFrametime());
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perf_stats->GetMeanFrametime());
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is_powered_on = false;
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is_powered_on = false;
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exit_lock = false;
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// Shutdown emulation session
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// Shutdown emulation session
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renderer.reset();
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renderer.reset();
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@ -328,6 +330,7 @@ struct System::Impl {
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std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
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CpuCoreManager cpu_core_manager;
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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bool is_powered_on = false;
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bool exit_lock = false;
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std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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@ -624,6 +627,14 @@ const Service::APM::Controller& System::GetAPMController() const {
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return impl->apm_controller;
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return impl->apm_controller;
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}
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}
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void System::SetExitLock(bool locked) {
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impl->exit_lock = locked;
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}
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bool System::GetExitLock() const {
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return impl->exit_lock;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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return impl->Init(*this, emu_window);
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}
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}
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@ -322,6 +322,10 @@ public:
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const Service::APM::Controller& GetAPMController() const;
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const Service::APM::Controller& GetAPMController() const;
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void SetExitLock(bool locked);
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bool GetExitLock() const;
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private:
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private:
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System();
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System();
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