service/audio: Add missing services
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
This commit is contained in:
parent
0a2b219a31
commit
bba63b33a1
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@ -126,17 +126,27 @@ add_library(core STATIC
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hle/service/apm/apm.h
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hle/service/apm/interface.cpp
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hle/service/apm/interface.h
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hle/service/audio/audctl.cpp
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hle/service/audio/audctl.h
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hle/service/audio/auddbg.cpp
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hle/service/audio/auddbg.h
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hle/service/audio/audin_a.cpp
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hle/service/audio/audin_a.h
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hle/service/audio/audin_u.cpp
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hle/service/audio/audin_u.h
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hle/service/audio/audio.cpp
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hle/service/audio/audio.h
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hle/service/audio/audout_a.cpp
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hle/service/audio/audout_a.h
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hle/service/audio/audout_u.cpp
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hle/service/audio/audout_u.h
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hle/service/audio/audrec_a.cpp
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hle/service/audio/audrec_a.h
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hle/service/audio/audrec_u.cpp
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hle/service/audio/audrec_u.h
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hle/service/audio/audren_a.cpp
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hle/service/audio/audren_a.h
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hle/service/audio/audren_u.cpp
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hle/service/audio/audren_u.cpp
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hle/service/audio/audren_u.h
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hle/service/audio/audren_u.h
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hle/service/audio/codecctl.cpp
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hle/service/audio/codecctl.h
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45
src/core/hle/service/audio/audctl.cpp
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45
src/core/hle/service/audio/audctl.cpp
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@ -0,0 +1,45 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/audctl.h"
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namespace Service::Audio {
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AudCtl::AudCtl() : ServiceFramework{"audctl"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetTargetVolume"},
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{1, nullptr, "SetTargetVolume"},
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{2, nullptr, "GetTargetVolumeMin"},
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{3, nullptr, "GetTargetVolumeMax"},
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{4, nullptr, "IsTargetMute"},
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{5, nullptr, "SetTargetMute"},
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{6, nullptr, "IsTargetConnected"},
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{7, nullptr, "SetDefaultTarget"},
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{8, nullptr, "GetDefaultTarget"},
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{9, nullptr, "GetAudioOutputMode"},
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{10, nullptr, "SetAudioOutputMode"},
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{11, nullptr, "SetForceMutePolicy"},
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{12, nullptr, "GetForceMutePolicy"},
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{13, nullptr, "GetOutputModeSetting"},
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{14, nullptr, "SetOutputModeSetting"},
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{15, nullptr, "SetOutputTarget"},
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{16, nullptr, "SetInputTargetForceEnabled"},
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{17, nullptr, "SetHeadphoneOutputLevelMode"},
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{18, nullptr, "GetHeadphoneOutputLevelMode"},
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{19, nullptr, "AcquireAudioVolumeUpdateEventForPlayReport"},
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{20, nullptr, "AcquireAudioOutputDeviceUpdateEventForPlayReport"},
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{21, nullptr, "GetAudioOutputTargetForPlayReport"},
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{22, nullptr, "NotifyHeadphoneVolumeWarningDisplayedEvent"},
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{23, nullptr, "SetSystemOutputMasterVolume"},
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{24, nullptr, "GetSystemOutputMasterVolume"},
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{25, nullptr, "GetAudioVolumeDataForPlayReport"},
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{26, nullptr, "UpdateHeadphoneSettings"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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16
src/core/hle/service/audio/audctl.h
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src/core/hle/service/audio/audctl.h
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudCtl final : public ServiceFramework<AudCtl> {
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public:
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explicit AudCtl();
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};
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} // namespace Service::Audio
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20
src/core/hle/service/audio/auddbg.cpp
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src/core/hle/service/audio/auddbg.cpp
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@ -0,0 +1,20 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/auddbg.h"
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namespace Service::Audio {
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AudDbg::AudDbg(const char* name) : ServiceFramework{name} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RequestSuspendForDebug"},
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{1, nullptr, "RequestResumeForDebug"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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16
src/core/hle/service/audio/auddbg.h
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src/core/hle/service/audio/auddbg.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudDbg final : public ServiceFramework<AudDbg> {
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public:
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explicit AudDbg(const char* name);
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};
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} // namespace Service::Audio
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24
src/core/hle/service/audio/audin_a.cpp
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src/core/hle/service/audio/audin_a.cpp
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@ -0,0 +1,24 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/audio/audin_a.h"
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namespace Service::Audio {
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AudInA::AudInA() : ServiceFramework{"audin:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RequestSuspendAudioIns"},
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{1, nullptr, "RequestResumeAudioIns"},
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{2, nullptr, "GetAudioInsProcessMasterVolume"},
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{3, nullptr, "SetAudioInsProcessMasterVolume"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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src/core/hle/service/audio/audin_a.h
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src/core/hle/service/audio/audin_a.h
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudInA final : public ServiceFramework<AudInA> {
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public:
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explicit AudInA();
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};
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} // namespace Service::Audio
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@ -2,10 +2,16 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/audio/audctl.h"
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#include "core/hle/service/audio/auddbg.h"
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#include "core/hle/service/audio/audin_a.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audio.h"
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#include "core/hle/service/audio/audout_a.h"
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#include "core/hle/service/audio/audout_u.h"
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#include "core/hle/service/audio/audrec_a.h"
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#include "core/hle/service/audio/audrec_u.h"
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#include "core/hle/service/audio/audren_a.h"
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#include "core/hle/service/audio/audren_u.h"
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#include "core/hle/service/audio/codecctl.h"
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#include "core/hle/service/audio/hwopus.h"
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@ -13,12 +19,22 @@
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namespace Service::Audio {
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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std::make_shared<AudCtl>()->InstallAsService(service_manager);
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std::make_shared<AudOutA>()->InstallAsService(service_manager);
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std::make_shared<AudOutU>()->InstallAsService(service_manager);
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std::make_shared<AudInA>()->InstallAsService(service_manager);
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std::make_shared<AudInU>()->InstallAsService(service_manager);
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std::make_shared<AudRecA>()->InstallAsService(service_manager);
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std::make_shared<AudRecU>()->InstallAsService(service_manager);
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std::make_shared<AudRenA>()->InstallAsService(service_manager);
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std::make_shared<AudRenU>()->InstallAsService(service_manager);
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std::make_shared<CodecCtl>()->InstallAsService(service_manager);
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std::make_shared<HwOpus>()->InstallAsService(service_manager);
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std::make_shared<AudDbg>("audin:d")->InstallAsService(service_manager);
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std::make_shared<AudDbg>("audout:d")->InstallAsService(service_manager);
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std::make_shared<AudDbg>("audrec:d")->InstallAsService(service_manager);
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std::make_shared<AudDbg>("audren:d")->InstallAsService(service_manager);
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}
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} // namespace Service::Audio
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26
src/core/hle/service/audio/audout_a.cpp
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26
src/core/hle/service/audio/audout_a.cpp
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@ -0,0 +1,26 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/audio/audout_a.h"
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namespace Service::Audio {
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AudOutA::AudOutA() : ServiceFramework{"audout:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RequestSuspendAudioOuts"},
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{1, nullptr, "RequestResumeAudioOuts"},
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{2, nullptr, "GetAudioOutsProcessMasterVolume"},
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{3, nullptr, "SetAudioOutsProcessMasterVolume"},
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{4, nullptr, "GetAudioOutsProcessRecordVolume"},
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{5, nullptr, "SetAudioOutsProcessRecordVolume"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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16
src/core/hle/service/audio/audout_a.h
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src/core/hle/service/audio/audout_a.h
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudOutA final : public ServiceFramework<AudOutA> {
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public:
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explicit AudOutA();
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};
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} // namespace Service::Audio
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22
src/core/hle/service/audio/audrec_a.cpp
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src/core/hle/service/audio/audrec_a.cpp
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@ -0,0 +1,22 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/audio/audrec_a.h"
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namespace Service::Audio {
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AudRecA::AudRecA() : ServiceFramework{"audrec:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RequestSuspendFinalOutputRecorders"},
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{1, nullptr, "RequestResumeFinalOutputRecorders"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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src/core/hle/service/audio/audrec_a.h
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src/core/hle/service/audio/audrec_a.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudRecA final : public ServiceFramework<AudRecA> {
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public:
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explicit AudRecA();
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};
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} // namespace Service::Audio
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28
src/core/hle/service/audio/audren_a.cpp
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src/core/hle/service/audio/audren_a.cpp
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/audio/audren_a.h"
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namespace Service::Audio {
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AudRenA::AudRenA() : ServiceFramework{"audren:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "RequestSuspendAudioRenderers"},
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{1, nullptr, "RequestResumeAudioRenderers"},
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{2, nullptr, "GetAudioRenderersProcessMasterVolume"},
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{3, nullptr, "SetAudioRenderersProcessMasterVolume"},
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{4, nullptr, "RegisterAppletResourceUserId"},
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{5, nullptr, "UnregisterAppletResourceUserId"},
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{6, nullptr, "GetAudioRenderersProcessRecordVolume"},
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{7, nullptr, "SetAudioRenderersProcessRecordVolume"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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} // namespace Service::Audio
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16
src/core/hle/service/audio/audren_a.h
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16
src/core/hle/service/audio/audren_a.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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class AudRenA final : public ServiceFramework<AudRenA> {
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public:
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explicit AudRenA();
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};
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} // namespace Service::Audio
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