Vulkan: add temporary workaround for AMDVLK
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@ -350,6 +350,8 @@ struct Values {
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linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
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linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
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Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
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Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
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Category::RendererDebug};
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Category::RendererDebug};
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// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
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bool renderer_amdvlk_depth_bias_workaround{};
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// System
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// System
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SwitchableSetting<Language, true> language_index{linkage,
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SwitchableSetting<Language, true> language_index{linkage,
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@ -381,6 +381,10 @@ struct System::Impl {
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room_member->SendGameInfo(game_info);
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room_member->SendGameInfo(game_info);
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}
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}
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// Workarounds:
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// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
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Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
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status = SystemResultStatus::Success;
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status = SystemResultStatus::Success;
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return status;
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return status;
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}
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}
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@ -440,6 +444,9 @@ struct System::Impl {
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room_member->SendGameInfo(game_info);
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room_member->SendGameInfo(game_info);
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}
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}
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// Workarounds
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Settings::values.renderer_amdvlk_depth_bias_workaround = false;
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LOG_DEBUG(Core, "Shutdown OK");
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LOG_DEBUG(Core, "Shutdown OK");
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}
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}
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@ -1050,6 +1050,9 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
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if (device.IsExtDepthBiasControlSupported()) {
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if (device.IsExtDepthBiasControlSupported()) {
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return true;
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return true;
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}
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}
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if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
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return false;
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}
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// the base formulas can be obtained from here:
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// the base formulas can be obtained from here:
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// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
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// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
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const double rescale_factor =
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const double rescale_factor =
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@ -1051,6 +1051,13 @@ void Device::RemoveUnsuitableExtensions() {
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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// VK_EXT_depth_bias_control
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extensions.depth_bias_control =
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features.depth_bias_control.depthBiasControl &&
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
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VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
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// VK_EXT_depth_clip_control
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// VK_EXT_depth_clip_control
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extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
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extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
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@ -456,8 +456,7 @@ public:
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/// Returns true if the device supports VK_EXT_depth_bias_control.
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/// Returns true if the device supports VK_EXT_depth_bias_control.
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bool IsExtDepthBiasControlSupported() const {
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bool IsExtDepthBiasControlSupported() const {
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return extensions.depth_bias_control && features.depth_bias_control.depthBiasControl &&
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return extensions.depth_bias_control;
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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}
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}
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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