shader: Add PointSize attribute
This commit is contained in:
parent
514a6b07ee
commit
b7589fe115
|
@ -492,6 +492,12 @@ void EmitContext::DefineOutputs(const Info& info) {
|
||||||
if (info.stores_position || stage == Stage::VertexB) {
|
if (info.stores_position || stage == Stage::VertexB) {
|
||||||
output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
|
output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
|
||||||
}
|
}
|
||||||
|
if (info.stores_point_size) {
|
||||||
|
if (stage == Stage::Fragment) {
|
||||||
|
throw NotImplementedException("Storing PointSize in Fragment stage");
|
||||||
|
}
|
||||||
|
output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
|
||||||
|
}
|
||||||
for (size_t i = 0; i < info.stores_generics.size(); ++i) {
|
for (size_t i = 0; i < info.stores_generics.size(); ++i) {
|
||||||
if (info.stores_generics[i]) {
|
if (info.stores_generics[i]) {
|
||||||
output_generics[i] = DefineOutput(*this, F32[4]);
|
output_generics[i] = DefineOutput(*this, F32[4]);
|
||||||
|
|
|
@ -120,6 +120,7 @@ public:
|
||||||
Id input_position{};
|
Id input_position{};
|
||||||
std::array<Id, 32> input_generics{};
|
std::array<Id, 32> input_generics{};
|
||||||
|
|
||||||
|
Id output_point_size{};
|
||||||
Id output_position{};
|
Id output_position{};
|
||||||
std::array<Id, 32> output_generics{};
|
std::array<Id, 32> output_generics{};
|
||||||
|
|
||||||
|
|
|
@ -37,6 +37,8 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||||
return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());
|
return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id());
|
||||||
}
|
}
|
||||||
switch (attr) {
|
switch (attr) {
|
||||||
|
case IR::Attribute::PointSize:
|
||||||
|
return ctx.output_point_size;
|
||||||
case IR::Attribute::PositionX:
|
case IR::Attribute::PositionX:
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
|
|
|
@ -58,6 +58,9 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (attribute) {
|
switch (attribute) {
|
||||||
|
case IR::Attribute::PointSize:
|
||||||
|
info.stores_point_size = true;
|
||||||
|
break;
|
||||||
case IR::Attribute::PositionX:
|
case IR::Attribute::PositionX:
|
||||||
case IR::Attribute::PositionY:
|
case IR::Attribute::PositionY:
|
||||||
case IR::Attribute::PositionZ:
|
case IR::Attribute::PositionZ:
|
||||||
|
|
|
@ -79,6 +79,7 @@ struct Info {
|
||||||
bool stores_frag_depth{};
|
bool stores_frag_depth{};
|
||||||
std::array<bool, 32> stores_generics{};
|
std::array<bool, 32> stores_generics{};
|
||||||
bool stores_position{};
|
bool stores_position{};
|
||||||
|
bool stores_point_size{};
|
||||||
|
|
||||||
bool uses_fp16{};
|
bool uses_fp16{};
|
||||||
bool uses_fp64{};
|
bool uses_fp64{};
|
||||||
|
|
Loading…
Reference in a new issue