From b74df629591c890471d6a6b372d70bd0cf738934 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Wed, 15 Aug 2018 01:07:39 -0400
Subject: [PATCH] lm: Use LOG_DEBUG for printing out trace logs

Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
---
 src/core/hle/service/lm/lm.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp
index 7d054fc43..098da2a41 100644
--- a/src/core/hle/service/lm/lm.cpp
+++ b/src/core/hle/service/lm/lm.cpp
@@ -160,7 +160,7 @@ private:
         if (header.IsTailLog()) {
             switch (header.severity) {
             case MessageHeader::Severity::Trace:
-                LOG_TRACE(Debug_Emulated, "{}", log_stream.str());
+                LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
                 break;
             case MessageHeader::Severity::Info:
                 LOG_INFO(Debug_Emulated, "{}", log_stream.str());