gl_rasterizer_cache: Use dirty flags for the depth buffer
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@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
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}
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}
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// Zeta buffer
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constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
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if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
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method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
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(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
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method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
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dirty_flags.zeta_buffer = true;
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}
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// Shader
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// Shader
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constexpr u32 shader_registers_count =
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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@ -1090,6 +1090,7 @@ public:
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struct DirtyFlags {
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struct DirtyFlags {
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u8 color_buffer = 0xFF;
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u8 color_buffer = 0xFF;
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bool zeta_buffer = true;
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bool shaders = true;
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bool shaders = true;
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@ -1098,6 +1099,7 @@ public:
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void OnMemoryWrite() {
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void OnMemoryWrite() {
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color_buffer = 0xFF;
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color_buffer = 0xFF;
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zeta_buffer = true;
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shaders = true;
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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vertex_array = 0xFFFFFFFF;
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}
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}
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@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
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}
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}
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Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
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auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
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const auto& regs{gpu.regs};
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if (!gpu.dirty_flags.zeta_buffer) {
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return last_depth_buffer;
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}
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gpu.dirty_flags.zeta_buffer = false;
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if (!regs.zeta.Address() || !regs.zeta_enable) {
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if (!regs.zeta.Address() || !regs.zeta_enable) {
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return {};
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return last_depth_buffer = {};
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}
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}
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SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
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SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
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@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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return GetSurface(depth_params, preserve_contents);
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return last_depth_buffer = GetSurface(depth_params, preserve_contents);
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}
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}
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Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
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@ -398,6 +398,7 @@ private:
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OGLBuffer copy_pbo;
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OGLBuffer copy_pbo;
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std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
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std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
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Surface last_depth_buffer;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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