game_list: Modify game list to scan installed titles
This commit is contained in:
parent
a91983b11c
commit
b67e751ccb
|
@ -2,6 +2,7 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <regex>
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
|
@ -403,6 +404,50 @@ void GameList::RefreshGameDirectory() {
|
|||
}
|
||||
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
|
||||
const auto usernand = Service::FileSystem::GetUserNANDContents();
|
||||
const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
FileSys::ContentRecordType::Program);
|
||||
|
||||
for (const auto& game : installed_games) {
|
||||
const auto& file = usernand->GetEntryRaw(game);
|
||||
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
|
||||
if (!loader)
|
||||
continue;
|
||||
|
||||
std::vector<u8> icon;
|
||||
std::string name;
|
||||
u64 program_id;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const auto& control =
|
||||
usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
|
||||
if (control != nullptr) {
|
||||
const auto control_dir = FileSys::ExtractRomFS(control->GetRomFS());
|
||||
|
||||
const auto nacp_file = control_dir->GetFile("control.nacp");
|
||||
FileSys::NACP nacp(nacp_file);
|
||||
name = nacp.GetApplicationName();
|
||||
|
||||
FileSys::VirtualFile icon_file = nullptr;
|
||||
for (const auto& language : FileSys::LANGUAGE_NAMES) {
|
||||
icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
|
||||
if (icon_file != nullptr) {
|
||||
icon = icon_file->ReadAllBytes();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
emit EntryReady({
|
||||
new GameListItemPath(
|
||||
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(file->GetSize()),
|
||||
});
|
||||
}
|
||||
|
||||
boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
|
||||
const auto nca_control_callback =
|
||||
|
|
Loading…
Reference in a new issue