Buffer Cache: Basic fixes.
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@ -350,7 +350,7 @@ private:
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void NotifyBufferDeletion();
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
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[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
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[[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
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PixelFormat format);
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@ -725,7 +725,7 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
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const auto& cbufs = maxwell3d->state.shader_stages[stage];
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const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
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storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
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storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
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}
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template <class P>
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@ -765,7 +765,7 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
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const auto& cbufs = launch_desc.const_buffer_config;
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const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
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compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
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compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
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}
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template <class P>
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@ -1242,16 +1242,19 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
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template <class P>
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void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
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if (is_indexed) {
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UpdateIndexBuffer();
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}
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UpdateVertexBuffers();
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UpdateTransformFeedbackBuffers();
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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UpdateUniformBuffers(stage);
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UpdateStorageBuffers(stage);
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UpdateTextureBuffers(stage);
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}
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do {
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has_deleted_buffers = false;
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if (is_indexed) {
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UpdateIndexBuffer();
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}
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UpdateVertexBuffers();
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UpdateTransformFeedbackBuffers();
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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UpdateUniformBuffers(stage);
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UpdateStorageBuffers(stage);
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UpdateTextureBuffers(stage);
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}
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} while (has_deleted_buffers);
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}
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template <class P>
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@ -1557,6 +1560,8 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
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const u32 size = static_cast<u32>(overlap.end - overlap.begin);
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const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
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auto& new_buffer = slot_buffers[new_buffer_id];
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runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
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for (const BufferId overlap_id : overlap.ids) {
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JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
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}
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@ -1831,16 +1836,18 @@ void BufferCache<P>::NotifyBufferDeletion() {
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}
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template <class P>
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typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
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typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
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bool is_written) const {
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const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
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const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
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const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
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if (!cpu_addr || size == 0) {
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return NULL_BINDING;
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}
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const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
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const Binding binding{
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.cpu_addr = *cpu_addr,
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.size = size,
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.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
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.buffer_id = BufferId{},
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};
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return binding;
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