input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling
The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
This commit is contained in:
parent
7ea07c6063
commit
b46e615551
|
@ -46,9 +46,8 @@ static int SDLEventWatcher(void* userdata, SDL_Event* event) {
|
||||||
|
|
||||||
class SDLJoystick {
|
class SDLJoystick {
|
||||||
public:
|
public:
|
||||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
|
||||||
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
|
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
|
||||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
|
|
||||||
|
|
||||||
void SetButton(int button, bool value) {
|
void SetButton(int button, bool value) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
|
@ -114,10 +113,8 @@ public:
|
||||||
return sdl_joystick.get();
|
return sdl_joystick.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetSDLJoystick(SDL_Joystick* joystick,
|
void SetSDLJoystick(SDL_Joystick* joystick) {
|
||||||
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
|
sdl_joystick.reset(joystick);
|
||||||
sdl_joystick =
|
|
||||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -140,13 +137,13 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
|
||||||
const auto it = joystick_map.find(guid);
|
const auto it = joystick_map.find(guid);
|
||||||
if (it != joystick_map.end()) {
|
if (it != joystick_map.end()) {
|
||||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
auto joystick =
|
||||||
nullptr, [](SDL_Joystick*) {});
|
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
|
||||||
it->second.emplace_back(std::move(joystick));
|
it->second.emplace_back(std::move(joystick));
|
||||||
}
|
}
|
||||||
return it->second[port];
|
return it->second[port];
|
||||||
}
|
}
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
|
||||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,12 +219,13 @@ void SDLState::InitJoystick(int joystick_index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||||
std::string guid = GetGUID(sdl_joystick);
|
const std::string guid = GetGUID(sdl_joystick);
|
||||||
|
|
||||||
std::shared_ptr<SDLJoystick> joystick;
|
std::shared_ptr<SDLJoystick> joystick;
|
||||||
{
|
{
|
||||||
std::lock_guard lock{joystick_map_mutex};
|
std::lock_guard lock{joystick_map_mutex};
|
||||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||||
auto& joystick_guid_list = joystick_map[guid];
|
const auto& joystick_guid_list = joystick_map[guid];
|
||||||
const auto joystick_it =
|
const auto joystick_it =
|
||||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||||
|
@ -235,9 +233,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||||
});
|
});
|
||||||
joystick = *joystick_it;
|
joystick = *joystick_it;
|
||||||
}
|
}
|
||||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
|
|
||||||
// which locks the mutex again
|
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
|
||||||
joystick->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
|
// event callback which locks the mutex again.
|
||||||
|
joystick->SetSDLJoystick(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||||
|
|
Loading…
Reference in a new issue