shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be corrected.
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@ -391,7 +391,7 @@ private:
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const InternalFlag flag;
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};
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/// A predicate register, it can be negated without aditional nodes
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/// A predicate register, it can be negated without additional nodes
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class PredicateNode final {
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public:
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explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
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@ -626,10 +626,10 @@ private:
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Node GetPredicate(u64 pred, bool negated = false);
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/// Generates a predicate node for an immediate true or false value
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Node GetPredicate(bool immediate);
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/// Generates a node representing an input atttribute. Keeps track of used attributes.
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/// Generates a node representing an input attribute. Keeps track of used attributes.
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Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
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/// Generates a node representing an output atttribute. Keeps track of used attributes.
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/// Generates a node representing an output attribute. Keeps track of used attributes.
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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/// Generates a node representing an internal flag
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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