audout: FlushAudioOutBuffers
Fixes Devil May Cry
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f7ac4e1eb4
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b2b95e96c1
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@ -51,6 +51,14 @@ void Stream::Stop() {
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UNIMPLEMENTED();
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}
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bool Stream::Flush() {
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const bool had_buffers = !queued_buffers.empty();
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while (!queued_buffers.empty()) {
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queued_buffers.pop();
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}
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return had_buffers;
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}
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void Stream::SetVolume(float volume) {
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game_volume = volume;
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}
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@ -56,6 +56,9 @@ public:
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/// Queues a buffer into the audio stream, returns true on success
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bool QueueBuffer(BufferPtr&& buffer);
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/// Flush audio buffers
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bool Flush();
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/// Returns true if the audio stream contains a buffer with the specified tag
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[[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;
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@ -58,7 +58,7 @@ public:
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{8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
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{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
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{10, nullptr, "GetAudioOutPlayedSampleCount"},
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{11, nullptr, "FlushAudioOutBuffers"},
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{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
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{12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
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{13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
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};
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@ -185,6 +185,14 @@ private:
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rb.Push(static_cast<u32>(stream->GetQueueSize()));
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}
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void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(stream->Flush());
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}
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void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const float volume = rp.Pop<float>();
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