gl_rasterizer: Remove num vertex buffers magic number
This commit is contained in:
parent
62437943a7
commit
b1498d2c54
|
@ -54,6 +54,8 @@ MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
|
constexpr std::size_t NumSupportedVertexAttributes = 16;
|
||||||
|
|
||||||
template <typename Engine, typename Entry>
|
template <typename Engine, typename Entry>
|
||||||
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
||||||
Tegra::Engines::ShaderType shader_type,
|
Tegra::Engines::ShaderType shader_type,
|
||||||
|
@ -134,7 +136,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
|
||||||
// avoid OpenGL errors.
|
// avoid OpenGL errors.
|
||||||
// TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
|
// TODO(Subv): Analyze the shader to identify which attributes are actually used and don't
|
||||||
// assume every shader uses them all.
|
// assume every shader uses them all.
|
||||||
for (std::size_t index = 0; index < 16; ++index) {
|
for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) {
|
||||||
if (!flags[Dirty::VertexFormat0 + index]) {
|
if (!flags[Dirty::VertexFormat0 + index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -207,7 +209,7 @@ void RasterizerOpenGL::SetupVertexInstances() {
|
||||||
flags[Dirty::VertexInstances] = false;
|
flags[Dirty::VertexInstances] = false;
|
||||||
|
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
for (std::size_t index = 0; index < 16; ++index) {
|
for (std::size_t index = 0; index < NumSupportedVertexAttributes; ++index) {
|
||||||
if (!flags[Dirty::VertexInstance0 + index]) {
|
if (!flags[Dirty::VertexInstance0 + index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue