FenceManager: Implement async buffer cache flushes on High settings
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4adfc9bb08
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b10db7e4a5
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@ -21,6 +21,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/buffer_cache/buffer_block.h"
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#include "video_core/buffer_cache/buffer_block.h"
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#include "video_core/buffer_cache/map_interval.h"
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#include "video_core/buffer_cache/map_interval.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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@ -80,6 +81,9 @@ public:
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auto map = MapAddress(block, gpu_addr, cpu_addr, size);
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auto map = MapAddress(block, gpu_addr, cpu_addr, size);
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if (is_written) {
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if (is_written) {
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map->MarkAsModified(true, GetModifiedTicks());
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map->MarkAsModified(true, GetModifiedTicks());
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if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) {
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AsyncFlushMap(map);
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}
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if (!map->IsWritten()) {
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if (!map->IsWritten()) {
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map->MarkAsWritten(true);
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map->MarkAsWritten(true);
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MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
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MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
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@ -193,6 +197,39 @@ public:
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marked_for_unregister.clear();
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marked_for_unregister.clear();
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}
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}
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void CommitAsyncFlushes() {
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commited_flushes.push_back(uncommited_flushes);
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uncommited_flushes.reset();
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}
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bool ShouldWaitAsyncFlushes() {
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if (commited_flushes.empty()) {
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return false;
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}
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auto& flush_list = commited_flushes.front();
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if (!flush_list) {
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return false;
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}
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return true;
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}
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void PopAsyncFlushes() {
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if (commited_flushes.empty()) {
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return;
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}
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auto& flush_list = commited_flushes.front();
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if (!flush_list) {
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commited_flushes.pop_front();
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return;
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}
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for (MapInterval& map : *flush_list) {
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if (map->IsRegistered()) {
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FlushMap(map);
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}
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}
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commited_flushes.pop_front();
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}
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virtual BufferType GetEmptyBuffer(std::size_t size) = 0;
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virtual BufferType GetEmptyBuffer(std::size_t size) = 0;
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protected:
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protected:
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@ -316,6 +353,9 @@ private:
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MapInterval new_map = CreateMap(new_start, new_end, new_gpu_addr);
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MapInterval new_map = CreateMap(new_start, new_end, new_gpu_addr);
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if (modified_inheritance) {
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if (modified_inheritance) {
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new_map->MarkAsModified(true, GetModifiedTicks());
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new_map->MarkAsModified(true, GetModifiedTicks());
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if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) {
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AsyncFlushMap(new_map);
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}
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}
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}
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Register(new_map, write_inheritance);
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Register(new_map, write_inheritance);
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return new_map;
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return new_map;
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@ -502,6 +542,13 @@ private:
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return false;
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return false;
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}
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}
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void AsyncFlushMap(MapInterval& map) {
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if (!uncommited_flushes) {
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uncommited_flushes = std::make_shared<std::list<MapInterval>>();
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}
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uncommited_flushes->push_back(map);
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}
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VideoCore::RasterizerInterface& rasterizer;
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VideoCore::RasterizerInterface& rasterizer;
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Core::System& system;
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Core::System& system;
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@ -533,6 +580,9 @@ private:
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std::vector<u8> staging_buffer;
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std::vector<u8> staging_buffer;
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std::list<MapInterval> marked_for_unregister;
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std::list<MapInterval> marked_for_unregister;
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std::shared_ptr<std::list<MapInterval>> uncommited_flushes{};
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std::list<std::shared_ptr<std::list<MapInterval>>> commited_flushes;
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std::recursive_mutex mutex;
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std::recursive_mutex mutex;
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};
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};
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@ -6,8 +6,8 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <queue>
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#include <memory>
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#include <memory>
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#include <queue>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -37,7 +37,7 @@ private:
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u32 payload;
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u32 payload;
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};
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};
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template <typename TFence, typename TTextureCache>
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template <typename TFence, typename TTextureCache, typename TTBufferCache>
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class FenceManager {
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class FenceManager {
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public:
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public:
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void SignalFence(GPUVAddr addr, u32 value) {
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void SignalFence(GPUVAddr addr, u32 value) {
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@ -46,6 +46,7 @@ public:
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QueueFence(new_fence);
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QueueFence(new_fence);
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fences.push(new_fence);
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fences.push(new_fence);
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texture_cache.CommitAsyncFlushes();
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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rasterizer.FlushCommands();
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rasterizer.FlushCommands();
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rasterizer.SyncGuestHost();
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rasterizer.SyncGuestHost();
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}
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}
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@ -54,10 +55,12 @@ public:
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while (!fences.empty()) {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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TFence& current_fence = fences.front();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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should_wait |= buffer_cache.ShouldWaitAsyncFlushes();
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if (should_wait) {
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if (should_wait) {
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WaitFence(current_fence);
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WaitFence(current_fence);
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}
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}
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texture_cache.PopAsyncFlushes();
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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auto& gpu{system.GPU()};
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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@ -67,8 +70,9 @@ public:
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protected:
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protected:
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FenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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FenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TTextureCache& texture_cache)
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TTextureCache& texture_cache, TTBufferCache& buffer_cache)
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache} {}
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache}, buffer_cache{
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buffer_cache} {}
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virtual TFence CreateFence(GPUVAddr addr, u32 value) = 0;
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virtual TFence CreateFence(GPUVAddr addr, u32 value) = 0;
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virtual void QueueFence(TFence& fence) = 0;
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virtual void QueueFence(TFence& fence) = 0;
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@ -78,16 +82,19 @@ protected:
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Core::System& system;
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
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VideoCore::RasterizerInterface& rasterizer;
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TTextureCache& texture_cache;
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TTextureCache& texture_cache;
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TTBufferCache& buffer_cache;
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private:
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private:
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void TryReleasePendingFences() {
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void TryReleasePendingFences() {
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while (!fences.empty()) {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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TFence& current_fence = fences.front();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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bool should_wait = texture_cache.ShouldWaitAsyncFlushes();
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should_wait |= buffer_cache.ShouldWaitAsyncFlushes();
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if (should_wait && !IsFenceSignaled(current_fence)) {
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if (should_wait && !IsFenceSignaled(current_fence)) {
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return;
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return;
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}
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}
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texture_cache.PopAsyncFlushes();
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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auto& gpu{system.GPU()};
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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@ -81,7 +81,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelExtreme()) {
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if (!Settings::IsGPULevelHigh()) {
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return;
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return;
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}
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}
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if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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@ -33,8 +33,8 @@ void GLInnerFence::Wait() {
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}
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}
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FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TextureCacheOpenGL& texture_cache)
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
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: GenericFenceManager(system, rasterizer, texture_cache) {}
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: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
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return std::make_shared<GLInnerFence>(addr, value);
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return std::make_shared<GLInnerFence>(addr, value);
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@ -9,6 +9,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/fence_manager.h"
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#include "video_core/fence_manager.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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@ -30,12 +31,12 @@ private:
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};
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};
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using Fence = std::shared_ptr<GLInnerFence>;
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using Fence = std::shared_ptr<GLInnerFence>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL>;
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using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache>;
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class FenceManagerOpenGL final : public GenericFenceManager {
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class FenceManagerOpenGL final : public GenericFenceManager {
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public:
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public:
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FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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TextureCacheOpenGL& texture_cache);
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache);
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protected:
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protected:
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Fence CreateFence(GPUVAddr addr, u32 value) override;
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Fence CreateFence(GPUVAddr addr, u32 value) override;
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@ -102,7 +102,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
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screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
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screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
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buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, fence_manager{system, *this,
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buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, fence_manager{system, *this,
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texture_cache} {
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texture_cache,
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buffer_cache} {
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CheckExtensions();
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CheckExtensions();
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}
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}
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