vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
Silences performance warnings generated from validation layers on each frame.
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parent
9a26d96c98
commit
ad189488b3
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@ -765,7 +765,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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dst_range.AddLayers(copy.dstSubresource);
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dst_range.AddLayers(copy.dstSubresource);
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src_range.AddLayers(copy.srcSubresource);
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src_range.AddLayers(copy.srcSubresource);
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}
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}
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const std::array read_barriers{
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.pNext = nullptr,
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@ -774,7 +774,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.image = src_image,
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@ -795,29 +795,43 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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},
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},
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};
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};
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const VkImageMemoryBarrier write_barrier{
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const std::array post_barriers{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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VkImageMemoryBarrier{
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.pNext = nullptr,
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.pNext = nullptr,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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.srcAccessMask = 0,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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.dstAccessMask = 0,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.image = src_image,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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},
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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VkImageMemoryBarrier{
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.image = dst_image,
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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},
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};
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, {}, {}, read_barriers);
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0, {}, {}, pre_barriers);
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cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
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cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_copies);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_copies);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, write_barrier);
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0, {}, {}, post_barriers);
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});
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});
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}
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}
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