tweaking.
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8370188b3c
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@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma optimize("", off)
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#include <algorithm>
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#include <vector>
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#include <fmt/format.h>
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@ -323,6 +321,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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switch (instr.suldst.GetStoreDataLayout()) {
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case StoreType::Bits32: {
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u32 shifted_counter = 0;
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// value should be RGBA format
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Node value = Immediate(0);
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for (u32 element = 0; element < 4; ++element) {
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if (!IsComponentEnabled(comp_mask, element)) {
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@ -334,6 +333,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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MetaImage meta{image, {}, element};
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const Node original_value =
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Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
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Node converted_value = [&] {
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switch (component_type) {
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case ComponentType::SNORM: {
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@ -346,7 +346,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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case ComponentType::UNORM: {
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// range [0.0, 1.0]
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auto cnv_value =
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Operation(OperationCode::FMul, original_value, Immediate(255.f));
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Operation(OperationCode::FMul, original_value, Immediate(256.f));
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is_signed = false;
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return SignedOperation(OperationCode::ICastFloat, is_signed,
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std::move(cnv_value));
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