cmake: move gamemode target include into its file
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1
externals/CMakeLists.txt
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1
externals/CMakeLists.txt
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@ -191,7 +191,6 @@ endif()
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if (UNIX)
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if (UNIX)
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add_subdirectory(gamemode)
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add_subdirectory(gamemode)
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target_include_directories(gamemode PUBLIC gamemode/include)
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endif()
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endif()
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# Breakpad
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# Breakpad
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2
externals/gamemode/CMakeLists.txt
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2
externals/gamemode/CMakeLists.txt
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@ -1,7 +1,7 @@
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# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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# SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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project(gamemode)
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project(gamemode LANGUAGES CXX C)
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add_library(gamemode include/gamemode_client.h)
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add_library(gamemode include/gamemode_client.h)
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@ -44,7 +44,6 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-cmd)
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install(TARGETS yuzu-cmd)
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target_link_libraries(yuzu-cmd PRIVATE gamemode)
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endif()
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endif()
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if(WIN32)
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if(WIN32)
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