Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone
TAS: Increase accuracy of Stick inputs
This commit is contained in:
commit
ac00ead7d4
|
@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
|
||||||
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
|
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
|
||||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
|
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
|
||||||
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
|
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
|
||||||
|
|
||||||
|
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
|
||||||
|
// making sure they play back in the game as originally written down in the script file
|
||||||
|
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
|
||||||
|
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
|
||||||
|
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
|
||||||
|
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::LoadVirtualGamepadParams() {
|
void EmulatedController::LoadVirtualGamepadParams() {
|
||||||
|
|
Loading…
Reference in a new issue