Kernel: Use separate Handle tables for CoreTiming userdata
This is to support the removal of GetHandle soon
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ec9c773251
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@ -4,7 +4,6 @@
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#include <algorithm>
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#include <algorithm>
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#include <list>
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#include <list>
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#include <map>
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#include <vector>
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#include <vector>
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#include "common/common.h"
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#include "common/common.h"
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@ -228,13 +227,15 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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/// Event type for the thread wake up event
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType = -1;
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static int ThreadWakeupEventType = -1;
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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/// Callback that will wake up the thread it was scheduled for
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/// Callback that will wake up the thread it was scheduled for
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static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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Handle handle = static_cast<Handle>(parameter);
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
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SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) {
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if (thread == nullptr) {
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LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
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return;
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return;
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}
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}
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@ -254,7 +255,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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return;
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return;
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u64 microseconds = nanoseconds / 1000;
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u64 microseconds = nanoseconds / 1000;
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, GetHandle());
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
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}
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}
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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@ -301,7 +302,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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void Thread::ResumeFromWait() {
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void Thread::ResumeFromWait() {
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// Cancel any outstanding wakeup events
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// Cancel any outstanding wakeup events
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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status &= ~THREADSTATUS_WAIT;
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status &= ~THREADSTATUS_WAIT;
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@ -384,6 +385,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->wait_objects.clear();
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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ResetThread(thread.get(), arg, 0);
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ResetThread(thread.get(), arg, 0);
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CallThread(thread.get());
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CallThread(thread.get());
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@ -419,10 +421,8 @@ void Thread::SetPriority(s32 priority) {
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SharedPtr<Thread> SetupIdleThread() {
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SharedPtr<Thread> SetupIdleThread() {
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// We need to pass a few valid values to get around parameter checking in Thread::Create.
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// We need to pass a few valid values to get around parameter checking in Thread::Create.
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auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
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auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
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THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
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THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
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_dbg_assert_(Kernel, thread_res.Succeeded());
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SharedPtr<Thread> thread = std::move(*thread_res);
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thread->idle = true;
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thread->idle = true;
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CallThread(thread.get());
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CallThread(thread.get());
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@ -122,6 +122,9 @@ public:
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private:
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private:
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Thread() = default;
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Thread() = default;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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};
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};
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/// Sets up the primary application thread
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/// Sets up the primary application thread
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@ -2,8 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <set>
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#include "common/common.h"
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#include "common/common.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -15,6 +13,9 @@ namespace Kernel {
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/// The event type of the generic timer callback event
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/// The event type of the generic timer callback event
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static int timer_callback_event_type = -1;
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static int timer_callback_event_type = -1;
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// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable timer_callback_handle_table;
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ResultVal<SharedPtr<Timer>> Timer::Create(ResetType reset_type, std::string name) {
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ResultVal<SharedPtr<Timer>> Timer::Create(ResetType reset_type, std::string name) {
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SharedPtr<Timer> timer(new Timer);
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SharedPtr<Timer> timer(new Timer);
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@ -26,6 +27,7 @@ ResultVal<SharedPtr<Timer>> Timer::Create(ResetType reset_type, std::string name
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timer->name = std::move(name);
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timer->name = std::move(name);
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timer->initial_delay = 0;
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timer->initial_delay = 0;
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timer->interval_delay = 0;
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timer->interval_delay = 0;
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timer->callback_handle = timer_callback_handle_table.Create(timer).MoveFrom();
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return MakeResult<SharedPtr<Timer>>(timer);
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return MakeResult<SharedPtr<Timer>>(timer);
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}
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}
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@ -45,13 +47,12 @@ void Timer::Set(s64 initial, s64 interval) {
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interval_delay = interval;
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interval_delay = interval;
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u64 initial_microseconds = initial / 1000;
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u64 initial_microseconds = initial / 1000;
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// TODO(yuriks): Figure out a replacement for GetHandle here
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CoreTiming::ScheduleEvent(usToCycles(initial_microseconds),
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CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
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timer_callback_event_type, callback_handle);
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GetHandle());
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}
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}
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void Timer::Cancel() {
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void Timer::Cancel() {
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CoreTiming::UnscheduleEvent(timer_callback_event_type, GetHandle());
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CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
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}
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}
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void Timer::Clear() {
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void Timer::Clear() {
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@ -60,7 +61,7 @@ void Timer::Clear() {
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/// The timer callback event, called when a timer is fired
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/// The timer callback event, called when a timer is fired
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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SharedPtr<Timer> timer = Kernel::g_handle_table.Get<Timer>(timer_handle);
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SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(timer_handle);
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if (timer == nullptr) {
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if (timer == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle);
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@ -50,6 +50,9 @@ public:
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private:
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private:
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Timer() = default;
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Timer() = default;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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};
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};
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/// Initializes the required variables for timers
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/// Initializes the required variables for timers
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