Merge pull request #2928 from huwpascoe/master
Fixed framebuffer warning
This commit is contained in:
commit
a7758b0b36
|
@ -237,13 +237,24 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
|
||||
bool has_stencil =
|
||||
regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
|
||||
glFramebufferTexture2D(
|
||||
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
|
||||
if (depth_surface != nullptr) {
|
||||
if (regs.framebuffer.framebuffer.depth_format ==
|
||||
Pica::FramebufferRegs::DepthFormat::D24S8) {
|
||||
// attach both depth and stencil
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface->texture.handle, 0);
|
||||
} else {
|
||||
// attach depth
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface->texture.handle, 0);
|
||||
// clear stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
} else {
|
||||
// clear both depth and stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
}
|
||||
|
||||
// Sync the viewport
|
||||
// These registers hold half-width and half-height, so must be multiplied by 2
|
||||
|
|
Loading…
Reference in a new issue