spirv: Fix TXQ with MSAA textures
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a1d8306bfd
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@ -201,6 +201,13 @@ Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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}
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}
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}
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}
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bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
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if (info.type == TextureType::Buffer) {
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return false;
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}
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return ctx.textures.at(info.descriptor_index).is_multisample;
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}
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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if (info.relaxed_precision != 0) {
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if (info.relaxed_precision != 0) {
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@ -452,24 +459,26 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
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const Id zero{ctx.u32_zero_value};
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const Id zero{ctx.u32_zero_value};
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const bool skip_mips{skip_mips_val.U1()};
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const bool skip_mips{skip_mips_val.U1()};
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const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const bool is_msaa{IsTextureMsaa(ctx, info)};
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const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
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const auto query{[&](Id type) {
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return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
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: ctx.OpImageQuerySize(type, image);
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}};
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switch (info.type) {
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switch (info.type) {
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case TextureType::Color1D:
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case TextureType::Color1D:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
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zero, zero, mips());
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case TextureType::ColorArray1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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case TextureType::ColorCube:
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case TextureType::Color2DRect:
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case TextureType::Color2DRect:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
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zero, mips());
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case TextureType::ColorArray2D:
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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case TextureType::Color3D:
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case TextureType::ColorArrayCube:
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case TextureType::ColorArrayCube:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
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mips());
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case TextureType::Buffer:
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case TextureType::Buffer:
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return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySize(ctx.U32[1], image), zero,
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return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
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zero, mips());
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}
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}
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throw LogicError("Unspecified image type {}", info.type.Value());
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throw LogicError("Unspecified image type {}", info.type.Value());
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}
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}
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@ -1288,6 +1288,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.pointer_type = pointer_type,
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.pointer_type = pointer_type,
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.image_type = image_type,
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.image_type = image_type,
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.count = desc.count,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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});
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});
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if (profile.supported_spirv >= 0x00010400) {
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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interfaces.push_back(id);
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@ -35,6 +35,7 @@ struct TextureDefinition {
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Id pointer_type;
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Id pointer_type;
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Id image_type;
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Id image_type;
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u32 count;
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u32 count;
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bool is_multisample;
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};
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};
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struct TextureBufferDefinition {
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struct TextureBufferDefinition {
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