gl_shader_disk_cache: Add precompiled load
This commit is contained in:
parent
57fb15d2a3
commit
a1faed9950
|
@ -121,6 +121,45 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||||
|
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||||
|
if (!file.IsOpen()) {
|
||||||
|
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
||||||
|
GetTitleID());
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const u64 file_size = file.GetSize();
|
||||||
|
|
||||||
|
u64 precompiled_hash{};
|
||||||
|
file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash));
|
||||||
|
if (precompiled_hash != PrecompiledHash) {
|
||||||
|
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
|
||||||
|
file.Close();
|
||||||
|
InvalidatePrecompiled();
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
|
||||||
|
while (file.Tell() < file_size) {
|
||||||
|
ShaderDiskCachePrecompiledEntry entry;
|
||||||
|
file.ReadBytes(&entry.usage, sizeof(entry.usage));
|
||||||
|
|
||||||
|
file.ReadBytes(&entry.binary_format, sizeof(u32));
|
||||||
|
|
||||||
|
u32 binary_length{};
|
||||||
|
file.ReadBytes(&binary_length, sizeof(u32));
|
||||||
|
entry.binary.resize(binary_length);
|
||||||
|
file.ReadBytes(entry.binary.data(), entry.binary.size());
|
||||||
|
|
||||||
|
precompiled.push_back(entry);
|
||||||
|
}
|
||||||
|
return precompiled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||||
|
FileUtil::Delete(GetPrecompiledPath());
|
||||||
|
}
|
||||||
|
|
||||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||||
const u64 id = entry.GetUniqueIdentifier();
|
const u64 id = entry.GetUniqueIdentifier();
|
||||||
if (transferable.find(id) != transferable.end()) {
|
if (transferable.find(id) != transferable.end()) {
|
||||||
|
|
|
@ -144,6 +144,12 @@ public:
|
||||||
bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
||||||
std::vector<ShaderDiskCacheUsage>& usages);
|
std::vector<ShaderDiskCacheUsage>& usages);
|
||||||
|
|
||||||
|
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
|
||||||
|
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
|
||||||
|
|
||||||
|
/// Removes the precompiled cache file.
|
||||||
|
void InvalidatePrecompiled() const;
|
||||||
|
|
||||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue