renderer_opengl: Use more concise lock syntax.
This commit is contained in:
parent
aef159354c
commit
a17214baea
|
@ -65,7 +65,7 @@ public:
|
|||
~FrameMailbox() {
|
||||
// lock the mutex and clear out the present and free_queues and notify any people who are
|
||||
// blocked to prevent deadlock on shutdown
|
||||
std::scoped_lock lock(swap_chain_lock);
|
||||
std::scoped_lock lock{swap_chain_lock};
|
||||
std::queue<Frame*>().swap(free_queue);
|
||||
present_queue.clear();
|
||||
present_cv.notify_all();
|
||||
|
@ -115,7 +115,7 @@ public:
|
|||
}
|
||||
|
||||
Frame* GetRenderFrame() {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
|
||||
// If theres no free frames, we will reuse the oldest render frame
|
||||
if (free_queue.empty()) {
|
||||
|
@ -130,13 +130,13 @@ public:
|
|||
}
|
||||
|
||||
void ReleaseRenderFrame(Frame* frame) {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
present_queue.push_front(frame);
|
||||
present_cv.notify_one();
|
||||
}
|
||||
|
||||
Frame* TryGetPresentFrame(int timeout_ms) {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
[&] { return !present_queue.empty(); });
|
||||
|
|
Loading…
Reference in a new issue