bootmanager: Delete container to avoid crash on game restarting
While we are at it, remove nullptr checks for deletion, since the C++ standard defines that delete does it by its own
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@ -340,21 +340,16 @@ std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedCont
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}
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void GRenderWindow::InitRenderTarget() {
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if (shared_context) {
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shared_context.reset();
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}
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shared_context.reset();
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context.reset();
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if (context) {
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context.reset();
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}
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delete child;
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child = nullptr;
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if (child) {
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delete child;
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}
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delete container;
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container = nullptr;
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if (layout()) {
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delete layout();
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}
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delete layout();
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first_frame = false;
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@ -375,7 +370,7 @@ void GRenderWindow::InitRenderTarget() {
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fmt.setSwapInterval(false);
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child = new GGLWidgetInternal(this, shared_context.get());
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QWidget* container = QWidget::createWindowContainer(child, this);
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container = QWidget::createWindowContainer(child, this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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@ -166,7 +166,8 @@ private:
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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GGLWidgetInternal* child;
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QWidget* container = nullptr;
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GGLWidgetInternal* child = nullptr;
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QByteArray geometry;
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