shader_recompiler: use float image operations on load/store when required
This commit is contained in:
parent
3d268b8480
commit
9e9aed41be
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@ -214,16 +214,16 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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}
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}
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Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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std::pair<Id, bool> Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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}
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if (info.type == TextureType::Buffer) {
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const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};
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return ctx.OpLoad(def.image_type, def.id);
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return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
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} else {
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const ImageDefinition def{ctx.images.at(info.descriptor_index)};
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return ctx.OpLoad(def.image_type, def.id);
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return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
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}
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}
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@ -566,13 +566,23 @@ Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id co
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LOG_WARNING(Shader_SPIRV, "Typeless image read not supported by host");
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return ctx.ConstantNull(ctx.U32[4]);
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}
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return Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst, ctx.U32[4],
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Image(ctx, index, info), coords, std::nullopt, std::span<const Id>{});
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const auto [image, is_integer] = Image(ctx, index, info);
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const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
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Id color{Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst,
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result_type, image, coords, std::nullopt, std::span<const Id>{})};
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if (!is_integer) {
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color = ctx.OpBitcast(ctx.U32[4], color);
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}
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return color;
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}
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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ctx.OpImageWrite(Image(ctx, index, info), coords, color);
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const auto [image, is_integer] = Image(ctx, index, info);
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if (!is_integer) {
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color = ctx.OpBitcast(ctx.F32[4], color);
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}
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ctx.OpImageWrite(image, coords, color);
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}
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Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
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@ -74,20 +74,19 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
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throw InvalidArgument("Invalid image format {}", format);
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc, Id sampled_type) {
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const Id type{ctx.U32[1]};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, false, false, 2, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, true, false, 2, format);
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case TextureType::Color2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, false, false, 2, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, true, false, 2, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, 2, format);
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case TextureType::Buffer:
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throw NotImplementedException("Image buffer");
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default:
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@ -1273,7 +1272,9 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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throw NotImplementedException("Array of image buffers");
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}
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const Id image_type{TypeImage(U32[1], spv::Dim::Buffer, false, false, false, 2, format)};
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const Id sampled_type{desc.is_integer ? U32[1] : F32[1]};
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const Id image_type{
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TypeImage(sampled_type, spv::Dim::Buffer, false, false, false, 2, format)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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@ -1283,6 +1284,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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.id = id,
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.image_type = image_type,
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.count = desc.count,
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.is_integer = desc.is_integer,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@ -1327,7 +1329,8 @@ void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_inde
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if (desc.count != 1) {
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throw NotImplementedException("Array of images");
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}
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const Id image_type{ImageType(*this, desc)};
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const Id sampled_type{desc.is_integer ? U32[1] : F32[1]};
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const Id image_type{ImageType(*this, desc, sampled_type)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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Decorate(id, spv::Decoration::Binding, binding);
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@ -1337,6 +1340,7 @@ void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_inde
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.id = id,
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.image_type = image_type,
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.count = desc.count,
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.is_integer = desc.is_integer,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@ -47,12 +47,14 @@ struct ImageBufferDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct ImageDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct UniformDefinitions {
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@ -24,6 +24,8 @@ public:
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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@ -372,6 +372,10 @@ TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAdd
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
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return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
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}
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class Descriptors {
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public:
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explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
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@ -403,6 +407,7 @@ public:
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})};
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image_buffer_descriptors[index].is_written |= desc.is_written;
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image_buffer_descriptors[index].is_read |= desc.is_read;
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image_buffer_descriptors[index].is_integer |= desc.is_integer;
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return index;
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}
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@ -432,6 +437,7 @@ public:
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})};
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image_descriptors[index].is_written |= desc.is_written;
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image_descriptors[index].is_read |= desc.is_read;
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image_descriptors[index].is_integer |= desc.is_integer;
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return index;
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}
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@ -469,6 +475,20 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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}
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bool IsPixelFormatSNorm(TexturePixelFormat pixel_format) {
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switch (pixel_format) {
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case TexturePixelFormat::A8B8G8R8_SNORM:
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case TexturePixelFormat::R8G8_SNORM:
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case TexturePixelFormat::R8_SNORM:
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case TexturePixelFormat::R16G16B16A16_SNORM:
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case TexturePixelFormat::R16G16_SNORM:
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case TexturePixelFormat::R16_SNORM:
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return true;
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default:
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return false;
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}
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}
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void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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@ -587,11 +607,13 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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}
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const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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.format = flags.image_format,
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.is_written = is_written,
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.is_read = is_read,
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.is_integer = is_integer,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.count = cbuf.count,
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@ -603,6 +625,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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.format = flags.image_format,
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.is_written = is_written,
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.is_read = is_read,
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.is_integer = is_integer,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.count = cbuf.count,
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@ -658,7 +681,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
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flags.type == TextureType::Buffer) {
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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if (pixel_format != TexturePixelFormat::OTHER) {
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if (IsPixelFormatSNorm(pixel_format)) {
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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@ -35,14 +35,109 @@ enum class TextureType : u32 {
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};
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constexpr u32 NUM_TEXTURE_TYPES = 9;
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enum class TexturePixelFormat : u32 {
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enum class TexturePixelFormat {
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A8B8G8R8_UNORM,
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A8B8G8R8_SNORM,
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A8B8G8R8_SINT,
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A8B8G8R8_UINT,
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R5G6B5_UNORM,
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B5G6R5_UNORM,
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A1R5G5B5_UNORM,
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A2B10G10R10_UNORM,
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A2B10G10R10_UINT,
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A2R10G10B10_UNORM,
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A1B5G5R5_UNORM,
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A5B5G5R1_UNORM,
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R8_UNORM,
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R8_SNORM,
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R8G8_SNORM,
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R8_SINT,
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R8_UINT,
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R16G16B16A16_FLOAT,
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R16G16B16A16_UNORM,
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R16G16B16A16_SNORM,
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R16G16_SNORM,
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R16G16B16A16_SINT,
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R16G16B16A16_UINT,
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B10G11R11_FLOAT,
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R32G32B32A32_UINT,
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BC1_RGBA_UNORM,
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BC2_UNORM,
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BC3_UNORM,
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BC4_UNORM,
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BC4_SNORM,
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BC5_UNORM,
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BC5_SNORM,
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BC7_UNORM,
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BC6H_UFLOAT,
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BC6H_SFLOAT,
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ASTC_2D_4X4_UNORM,
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B8G8R8A8_UNORM,
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R32G32B32A32_FLOAT,
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R32G32B32A32_SINT,
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R32G32_FLOAT,
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R32G32_SINT,
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R32_FLOAT,
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R16_FLOAT,
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R16_UNORM,
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R16_SNORM,
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OTHER
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R16_UINT,
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R16_SINT,
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R16G16_UNORM,
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R16G16_FLOAT,
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R16G16_UINT,
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R16G16_SINT,
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R16G16_SNORM,
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R32G32B32_FLOAT,
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A8B8G8R8_SRGB,
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R8G8_UNORM,
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R8G8_SNORM,
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R8G8_SINT,
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R8G8_UINT,
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R32G32_UINT,
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R16G16B16X16_FLOAT,
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R32_UINT,
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R32_SINT,
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ASTC_2D_8X8_UNORM,
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ASTC_2D_8X5_UNORM,
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ASTC_2D_5X4_UNORM,
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B8G8R8A8_SRGB,
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BC1_RGBA_SRGB,
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BC2_SRGB,
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BC3_SRGB,
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BC7_SRGB,
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A4B4G4R4_UNORM,
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G4R4_UNORM,
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ASTC_2D_4X4_SRGB,
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ASTC_2D_8X8_SRGB,
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ASTC_2D_8X5_SRGB,
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ASTC_2D_5X4_SRGB,
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ASTC_2D_5X5_UNORM,
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ASTC_2D_5X5_SRGB,
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ASTC_2D_10X8_UNORM,
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ASTC_2D_10X8_SRGB,
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ASTC_2D_6X6_UNORM,
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ASTC_2D_6X6_SRGB,
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ASTC_2D_10X6_UNORM,
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ASTC_2D_10X6_SRGB,
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ASTC_2D_10X5_UNORM,
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ASTC_2D_10X5_SRGB,
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ASTC_2D_10X10_UNORM,
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ASTC_2D_10X10_SRGB,
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ASTC_2D_12X10_UNORM,
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ASTC_2D_12X10_SRGB,
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ASTC_2D_12X12_UNORM,
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ASTC_2D_12X12_SRGB,
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ASTC_2D_8X6_UNORM,
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ASTC_2D_8X6_SRGB,
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ASTC_2D_6X5_UNORM,
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ASTC_2D_6X5_SRGB,
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E5B9G9R9_FLOAT,
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D32_FLOAT,
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D16_UNORM,
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X8_D24_UNORM,
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S8_UINT,
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D24_UNORM_S8_UINT,
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S8_UINT_D24_UNORM,
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D32_FLOAT_S8_UINT,
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};
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enum class ImageFormat : u32 {
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@ -97,6 +192,7 @@ struct ImageBufferDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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bool is_integer;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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@ -129,6 +225,7 @@ struct ImageDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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bool is_integer;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 9;
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constexpr u32 CACHE_VERSION = 10;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -54,7 +54,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 10;
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constexpr u32 CACHE_VERSION = 11;
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constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
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template <typename Container>
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@ -62,23 +62,9 @@ static Shader::TextureType ConvertTextureType(const Tegra::Texture::TICEntry& en
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}
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static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) {
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switch (PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
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entry.a_type, entry.srgb_conversion)) {
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case VideoCore::Surface::PixelFormat::A8B8G8R8_SNORM:
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return Shader::TexturePixelFormat::A8B8G8R8_SNORM;
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case VideoCore::Surface::PixelFormat::R8_SNORM:
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return Shader::TexturePixelFormat::R8_SNORM;
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case VideoCore::Surface::PixelFormat::R8G8_SNORM:
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return Shader::TexturePixelFormat::R8G8_SNORM;
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case VideoCore::Surface::PixelFormat::R16G16B16A16_SNORM:
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return Shader::TexturePixelFormat::R16G16B16A16_SNORM;
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case VideoCore::Surface::PixelFormat::R16G16_SNORM:
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return Shader::TexturePixelFormat::R16G16_SNORM;
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case VideoCore::Surface::PixelFormat::R16_SNORM:
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return Shader::TexturePixelFormat::R16_SNORM;
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default:
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return Shader::TexturePixelFormat::OTHER;
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}
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return static_cast<Shader::TexturePixelFormat>(
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PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
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entry.a_type, entry.srgb_conversion));
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}
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static std::string_view StageToPrefix(Shader::Stage stage) {
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@ -398,6 +384,11 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl
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return result;
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}
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||||
|
||||
bool GraphicsEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
||||
return VideoCore::Surface::IsPixelFormatInteger(
|
||||
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
||||
}
|
||||
|
||||
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
||||
const auto& regs{maxwell3d->regs};
|
||||
viewport_transform_state = regs.viewport_scale_offset_enabled;
|
||||
|
@ -448,6 +439,11 @@ Shader::TexturePixelFormat ComputeEnvironment::ReadTexturePixelFormat(u32 handle
|
|||
return result;
|
||||
}
|
||||
|
||||
bool ComputeEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
||||
return VideoCore::Surface::IsPixelFormatInteger(
|
||||
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
||||
}
|
||||
|
||||
u32 ComputeEnvironment::ReadViewportTransformState() {
|
||||
return viewport_transform_state;
|
||||
}
|
||||
|
@ -551,6 +547,11 @@ Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
|
|||
return it->second;
|
||||
}
|
||||
|
||||
bool FileEnvironment::IsTexturePixelFormatInteger(u32 handle) {
|
||||
return VideoCore::Surface::IsPixelFormatInteger(
|
||||
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
|
||||
}
|
||||
|
||||
u32 FileEnvironment::ReadViewportTransformState() {
|
||||
return viewport_transform_state;
|
||||
}
|
||||
|
|
|
@ -115,6 +115,8 @@ public:
|
|||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
|
||||
u32 ReadViewportTransformState() override;
|
||||
|
||||
std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override;
|
||||
|
@ -139,6 +141,8 @@ public:
|
|||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
|
||||
u32 ReadViewportTransformState() override;
|
||||
|
||||
std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(
|
||||
|
@ -171,6 +175,8 @@ public:
|
|||
|
||||
[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
|
||||
|
||||
[[nodiscard]] u32 ReadViewportTransformState() override;
|
||||
|
||||
[[nodiscard]] u32 LocalMemorySize() const override;
|
||||
|
|
Loading…
Reference in a new issue