service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
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@ -878,21 +878,19 @@ public:
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private:
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enum class ConvertedScaleMode : u64 {
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None = 0, // VI seems to name this as "Unknown" but lots of games pass it, assume it's no
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// scaling/default
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Freeze = 1,
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ScaleToWindow = 2,
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Crop = 3,
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NoCrop = 4,
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Freeze = 0,
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ScaleToWindow = 1,
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ScaleAndCrop = 2,
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None = 3,
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PreserveAspectRatio = 4,
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};
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// This struct is different, currently it's 1:1 but this might change in the future.
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enum class NintendoScaleMode : u32 {
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None = 0,
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Freeze = 1,
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ScaleToWindow = 2,
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Crop = 3,
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NoCrop = 4,
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ScaleAndCrop = 3,
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PreserveAspectRatio = 4,
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};
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void GetRelayService(Kernel::HLERequestContext& ctx) {
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@ -1007,14 +1005,14 @@ private:
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IPC::ResponseBuilder rb{ctx, 2};
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if (scaling_mode > NintendoScaleMode::NoCrop) {
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if (scaling_mode > NintendoScaleMode::PreserveAspectRatio) {
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LOG_ERROR(Service_VI, "Invalid scaling mode provided.");
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rb.Push(ERR_OPERATION_FAILED);
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return;
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}
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if (scaling_mode != NintendoScaleMode::ScaleToWindow &&
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scaling_mode != NintendoScaleMode::NoCrop) {
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scaling_mode != NintendoScaleMode::PreserveAspectRatio) {
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LOG_ERROR(Service_VI, "Unsupported scaling mode supplied.");
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rb.Push(ERR_UNSUPPORTED);
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return;
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@ -1125,10 +1123,10 @@ private:
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return MakeResult(ConvertedScaleMode::Freeze);
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case NintendoScaleMode::ScaleToWindow:
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return MakeResult(ConvertedScaleMode::ScaleToWindow);
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case NintendoScaleMode::Crop:
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return MakeResult(ConvertedScaleMode::Crop);
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case NintendoScaleMode::NoCrop:
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return MakeResult(ConvertedScaleMode::NoCrop);
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case NintendoScaleMode::ScaleAndCrop:
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return MakeResult(ConvertedScaleMode::ScaleAndCrop);
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case NintendoScaleMode::PreserveAspectRatio:
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return MakeResult(ConvertedScaleMode::PreserveAspectRatio);
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default:
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return ERR_OPERATION_FAILED;
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}
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