From b9360681df85c5cb10a75aac0c4582bf607a7d7d Mon Sep 17 00:00:00 2001
From: Liam <byteslice@airmail.cc>
Date: Sat, 30 Jul 2022 12:26:43 -0400
Subject: [PATCH] renderer_opengl: delete shader source after linking

---
 src/video_core/renderer_opengl/gl_shader_util.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index f83ad0a5b..a0d9d10ef 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -17,6 +17,7 @@ static OGLProgram LinkSeparableProgram(GLuint shader) {
     glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
     glAttachShader(program.handle, shader);
     glLinkProgram(program.handle);
+    glDetachShader(program.handle, shader);
     if (!Settings::values.renderer_debug) {
         return program;
     }