shader: Keep track of shaders using warp instructions
This commit is contained in:
parent
6233b1db08
commit
9ad6327fbd
|
@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
// Signal the backend that this shader uses warp instructions.
|
||||||
|
uses_warps = true;
|
||||||
|
|
||||||
switch (opcode->get().GetId()) {
|
switch (opcode->get().GetId()) {
|
||||||
case OpCode::Id::VOTE: {
|
case OpCode::Id::VOTE: {
|
||||||
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
|
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
|
||||||
|
|
|
@ -137,6 +137,10 @@ public:
|
||||||
return uses_vertex_id;
|
return uses_vertex_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UsesWarps() const {
|
||||||
|
return uses_warps;
|
||||||
|
}
|
||||||
|
|
||||||
bool HasPhysicalAttributes() const {
|
bool HasPhysicalAttributes() const {
|
||||||
return uses_physical_attributes;
|
return uses_physical_attributes;
|
||||||
}
|
}
|
||||||
|
@ -415,6 +419,7 @@ private:
|
||||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||||
bool uses_instance_id{};
|
bool uses_instance_id{};
|
||||||
bool uses_vertex_id{};
|
bool uses_vertex_id{};
|
||||||
|
bool uses_warps{};
|
||||||
|
|
||||||
Tegra::Shader::Header header;
|
Tegra::Shader::Header header;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue