Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
This commit is contained in:
commit
9a85277d83
|
@ -26,6 +26,10 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
|
||||||
ASSERT(format != RenderTargetFormat::NONE);
|
ASSERT(format != RenderTargetFormat::NONE);
|
||||||
|
|
||||||
switch (format) {
|
switch (format) {
|
||||||
|
case RenderTargetFormat::RGBA32_FLOAT:
|
||||||
|
return 16;
|
||||||
|
case RenderTargetFormat::RGBA16_FLOAT:
|
||||||
|
return 8;
|
||||||
case RenderTargetFormat::RGBA8_UNORM:
|
case RenderTargetFormat::RGBA8_UNORM:
|
||||||
case RenderTargetFormat::RGB10_A2_UNORM:
|
case RenderTargetFormat::RGB10_A2_UNORM:
|
||||||
return 4;
|
return 4;
|
||||||
|
|
|
@ -15,6 +15,7 @@ namespace Tegra {
|
||||||
|
|
||||||
enum class RenderTargetFormat : u32 {
|
enum class RenderTargetFormat : u32 {
|
||||||
NONE = 0x0,
|
NONE = 0x0,
|
||||||
|
RGBA32_FLOAT = 0xC0,
|
||||||
RGBA16_FLOAT = 0xCA,
|
RGBA16_FLOAT = 0xCA,
|
||||||
RGB10_A2_UNORM = 0xD1,
|
RGB10_A2_UNORM = 0xD1,
|
||||||
RGBA8_UNORM = 0xD5,
|
RGBA8_UNORM = 0xD5,
|
||||||
|
|
Loading…
Reference in a new issue