common/setting: Make ranged a property of the type
- Avoids new GCC 12 warnings when Type is of form std::optional<T> - Makes more sense this way, because ranged is not a property which would change over time
This commit is contained in:
parent
d2c0b45bca
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99fbdaf75b
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@ -106,7 +106,7 @@ struct ResolutionScalingInfo {
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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* be specified for sanitization.
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*/
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template <typename Type>
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template <typename Type, bool ranged = false>
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class Setting {
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protected:
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Setting() = default;
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@ -126,8 +126,8 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
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explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
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: value{default_val}, default_value{default_val}, label{name} {}
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virtual ~Setting() = default;
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/**
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@ -139,9 +139,9 @@ public:
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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ranged{true}, label{name} {}
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const std::string& name) requires(ranged)
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: value{default_val},
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default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
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/**
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* Returns a reference to the setting's value.
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@ -158,7 +158,7 @@ public:
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* @param val The desired value
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*/
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virtual void SetValue(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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}
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@ -188,7 +188,7 @@ public:
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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}
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@ -207,7 +207,6 @@ protected:
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const bool ranged; ///< The setting has sanitization ranges
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const std::string label{}; ///< The setting's label
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};
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@ -219,8 +218,8 @@ protected:
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*
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* By default, the global setting is used.
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*/
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template <typename Type>
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class SwitchableSetting : virtual public Setting<Type> {
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template <typename Type, bool ranged = false>
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class SwitchableSetting : virtual public Setting<Type, ranged> {
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public:
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/**
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* Sets a default value, label, and setting value.
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@ -228,7 +227,7 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
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: Setting<Type>{default_val, name} {}
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virtual ~SwitchableSetting() = default;
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@ -241,8 +240,8 @@ public:
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: Setting<Type>{default_val, min_val, max_val, name} {}
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const std::string& name) requires(ranged)
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: Setting<Type, true>{default_val, min_val, max_val, name} {}
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/**
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* Tells this setting to represent either the global or custom setting when other member
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@ -290,7 +289,7 @@ public:
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* @param val The new value
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*/
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void SetValue(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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} else {
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@ -306,7 +305,7 @@ public:
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* @returns A reference to the current setting value
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*/
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const Type& operator=(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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return this->value;
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@ -374,14 +373,14 @@ struct Values {
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Setting<std::string> audio_device_id{"auto", "output_device"};
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Setting<std::string> sink_id{"auto", "output_engine"};
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Setting<bool> audio_muted{false, "audio_muted"};
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SwitchableSetting<u8> volume{100, 0, 100, "volume"};
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SwitchableSetting<u8, true> volume{100, 0, 100, "volume"};
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// Core
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SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
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SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
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// Cpu
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SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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CPUAccuracy::Paranoid, "cpu_accuracy"};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
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@ -409,7 +408,7 @@ struct Values {
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true, "cpuopt_unsafe_ignore_global_monitor"};
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// Renderer
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SwitchableSetting<RendererBackend> renderer_backend{
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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@ -423,27 +422,27 @@ struct Values {
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SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode> fullscreen_mode{
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{
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#ifdef _WIN32
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FullscreenMode::Borderless,
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#else
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FullscreenMode::Exclusive,
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#endif
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FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
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SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
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SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
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SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"};
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SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
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SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
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SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
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SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
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SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
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SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
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GPUAccuracy::Extreme, "gpu_accuracy"};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
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Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
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SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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@ -460,10 +459,10 @@ struct Values {
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s64 custom_rtc_differential;
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Setting<s32> current_user{0, "current_user"};
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SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
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SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
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SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
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SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
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SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
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SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
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SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
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SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@ -485,7 +484,7 @@ struct Values {
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Setting<bool> tas_loop{false, "tas_loop"};
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Setting<bool> mouse_panning{false, "mouse_panning"};
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Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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Setting<bool> mouse_enabled{false, "mouse_enabled"};
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Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
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@ -143,8 +143,8 @@ void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
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}
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}
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template <typename Type>
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void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
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template <typename Type, bool ranged>
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void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type default_value = setting.GetDefault();
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if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
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@ -164,16 +164,16 @@ void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
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qt_config->setValue(name, QString::fromStdString(value));
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}
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template <typename Type>
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void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
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template <typename Type, bool ranged>
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void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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template <typename Type>
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void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
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template <typename Type, bool ranged>
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void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const Type& value = setting.GetValue(global);
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if (!global) {
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@ -1421,8 +1421,8 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
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return result;
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}
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template <typename Type>
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void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
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template <typename Type, bool ranged>
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void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
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QString name = QString::fromStdString(setting.GetLabel());
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const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
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setting.SetGlobal(use_global);
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@ -159,8 +159,8 @@ private:
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*
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* @param The setting
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*/
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template <typename Type>
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void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
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template <typename Type, bool ranged>
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void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Sets a value to the qt_config using the setting's label and default value. If the config is a
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@ -168,8 +168,8 @@ private:
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*
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* @param The setting
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*/
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template <typename Type>
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void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
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template <typename Type, bool ranged>
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void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
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/**
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* Reads a value from the qt_config using the setting's label and default value and applies the
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@ -177,15 +177,15 @@ private:
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*
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* @param The setting
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*/
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template <typename Type>
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void ReadBasicSetting(Settings::Setting<Type>& setting);
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template <typename Type, bool ranged>
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void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
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/** Sets a value from the setting in the qt_config using the setting's label and default value.
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*
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* @param The setting
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*/
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template <typename Type>
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void WriteBasicSetting(const Settings::Setting<Type>& setting);
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template <typename Type, bool ranged>
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void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
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ConfigType type;
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std::unique_ptr<QSettings> qt_config;
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@ -27,8 +27,9 @@ enum class CheckState {
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// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
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void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
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const CheckState& tracker);
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template <typename Type>
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void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
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template <typename Type, bool ranged>
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void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
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const QComboBox* combobox) {
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(static_cast<Type>(combobox->currentIndex()));
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} else if (!Settings::IsConfiguringGlobal()) {
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@ -45,8 +46,9 @@ void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComb
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// Sets a Qt UI element given a Settings::Setting
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
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template <typename Type>
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void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
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template <typename Type, bool ranged>
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::SwitchableSetting<Type, ranged>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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: static_cast<int>(setting->GetValue()) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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@ -99,8 +99,8 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& sett
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
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void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
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template <typename Type, bool ranged>
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void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
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setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
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static_cast<long>(setting.GetDefault())));
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}
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@ -33,6 +33,6 @@ private:
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* @param group The name of the INI group
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* @param setting The yuzu setting to modify
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*/
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template <typename Type>
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void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
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template <typename Type, bool ranged>
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void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
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};
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