debugger/shader: fix inverted uniform flow control
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@ -255,7 +255,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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output << '(';
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if (instr.flow_control.op != instr.flow_control.JustY) {
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if (instr.flow_control.refx)
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if (!instr.flow_control.refx)
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output << '!';
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output << "cc.x";
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}
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@ -267,7 +267,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
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}
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if (instr.flow_control.op != instr.flow_control.JustX) {
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if (instr.flow_control.refy)
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if (!instr.flow_control.refy)
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output << '!';
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output << "cc.y";
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}
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