From 97c8c9f49a3327f8f38dd460951071630c3e26fa Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Thu, 20 Jun 2019 14:58:32 -0400
Subject: [PATCH] texture_cache: Eliminate linear textures fallthrough

---
 src/video_core/texture_cache/texture_cache.h | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 78821503e..d86ddeb76 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -603,10 +603,6 @@ private:
             return InitializeSurface(gpu_addr, params, preserve_contents);
         }
 
-        if (!params.is_tiled) {
-            return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
-                                  MatchTopologyResult::FullMatch);
-        }
         // Step 3
         // Now we need to figure the relationship between the texture and its overlaps
         // we do a topological test to ensure we can find some relationship. If it fails