shader/memory: Implement LDL.S16 and LDS.S16
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05df4a8c94
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96638f57c9
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@ -22,6 +22,7 @@ using Tegra::Shader::Attribute;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Register;
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using Tegra::Shader::Register;
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using Tegra::Shader::StoreType;
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namespace {
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namespace {
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@ -61,6 +62,13 @@ u32 GetMemorySize(Tegra::Shader::UniformType uniform_type) {
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}
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}
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}
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}
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Node Sign16Extend(Node value) {
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Node sign = Operation(OperationCode::UBitwiseAnd, value, Immediate(1U << 15));
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Node is_sign = Operation(OperationCode::LogicalUEqual, std::move(sign), Immediate(1U << 15));
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Node extend = Operation(OperationCode::Select, is_sign, Immediate(0xFFFF0000), Immediate(0));
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return Operation(OperationCode::UBitwiseOr, std::move(value), std::move(extend));
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}
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} // Anonymous namespace
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} // Anonymous namespace
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u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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@ -139,23 +147,26 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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const auto GetMemory = [&](s32 offset) {
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const auto GetMemory = [&](s32 offset) {
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ASSERT(offset % 4 == 0);
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ASSERT(offset % 4 == 0);
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const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
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const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
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const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
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const Node address =
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immediate_offset);
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Operation(OperationCode::IAdd, GetRegister(instr.gpr8), immediate_offset);
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return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
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return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
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: GetLocalMemory(address);
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: GetLocalMemory(address);
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};
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};
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switch (instr.ldst_sl.type.Value()) {
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bits32:
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case StoreType::Signed16:
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case Tegra::Shader::StoreType::Bits64:
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SetRegister(bb, instr.gpr0, Sign16Extend(GetMemory(0)));
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case Tegra::Shader::StoreType::Bits128: {
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break;
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const u32 count = [&]() {
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case StoreType::Bits32:
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case StoreType::Bits64:
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case StoreType::Bits128: {
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const u32 count = [&] {
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switch (instr.ldst_sl.type.Value()) {
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bits32:
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case StoreType::Bits32:
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return 1;
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return 1;
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case Tegra::Shader::StoreType::Bits64:
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case StoreType::Bits64:
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return 2;
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return 2;
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case Tegra::Shader::StoreType::Bits128:
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case StoreType::Bits128:
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return 4;
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return 4;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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@ -274,14 +285,14 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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: &ShaderIR::SetSharedMemory;
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: &ShaderIR::SetSharedMemory;
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switch (instr.ldst_sl.type.Value()) {
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bits128:
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case StoreType::Bits128:
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(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
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(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
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(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
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(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
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[[fallthrough]];
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[[fallthrough]];
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case Tegra::Shader::StoreType::Bits64:
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case StoreType::Bits64:
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(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
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(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
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[[fallthrough]];
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[[fallthrough]];
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case Tegra::Shader::StoreType::Bits32:
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case StoreType::Bits32:
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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break;
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break;
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default:
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default:
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