Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
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@ -389,6 +389,12 @@ static void Break(u32 reason, u64 info1, u64 info2) {
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"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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reason, info1, info2);
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reason, info1, info2);
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ASSERT(false);
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ASSERT(false);
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Core::CurrentProcess()->PrepareForTermination();
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// Kill the current thread
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GetCurrentThread()->Stop();
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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}
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}
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