gl_rasterizer: Disable compute shaders on Intel
Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these.
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@ -74,6 +74,7 @@ Device::Device() {
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_intel = vendor == "Intel";
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// Reserve the first UBO for emulation bindings
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base_bindings[0] = BaseBindings{ReservedUniformBlocks, 0, 0, 0};
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@ -110,6 +111,7 @@ Device::Device() {
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_precise_bug = TestPreciseBug();
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has_broken_compute = is_intel;
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has_fast_buffer_sub_data = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@ -127,6 +129,7 @@ Device::Device(std::nullptr_t) {
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has_image_load_formatted = true;
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has_variable_aoffi = true;
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has_component_indexing_bug = false;
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has_broken_compute = false;
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has_precise_bug = false;
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}
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@ -76,6 +76,10 @@ public:
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return has_precise_bug;
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}
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bool HasBrokenCompute() const {
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return has_broken_compute;
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}
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bool HasFastBufferSubData() const {
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return has_fast_buffer_sub_data;
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}
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@ -97,6 +101,7 @@ private:
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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bool has_broken_compute{};
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bool has_fast_buffer_sub_data{};
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};
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@ -743,6 +743,10 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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if (device.HasBrokenCompute()) {
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return;
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}
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buffer_cache.Acquire();
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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