video_core: Add a delayed destruction ring abstraction
This commit is contained in:
parent
21b18057f7
commit
9106ac1e6b
|
@ -25,6 +25,7 @@ add_library(video_core STATIC
|
|||
command_classes/vic.h
|
||||
compatible_formats.cpp
|
||||
compatible_formats.h
|
||||
delayed_destruction_ring.h
|
||||
dirty_flags.cpp
|
||||
dirty_flags.h
|
||||
dma_pusher.cpp
|
||||
|
|
32
src/video_core/delayed_destruction_ring.h
Normal file
32
src/video_core/delayed_destruction_ring.h
Normal file
|
@ -0,0 +1,32 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Container to push objects to be destroyed a few ticks in the future
|
||||
template <typename T, size_t TICKS_TO_DESTROY>
|
||||
class DelayedDestructionRing {
|
||||
public:
|
||||
void Tick() {
|
||||
index = (index + 1) % TICKS_TO_DESTROY;
|
||||
elements[index].clear();
|
||||
}
|
||||
|
||||
void Push(T&& object) {
|
||||
elements[index].push_back(std::move(object));
|
||||
}
|
||||
|
||||
private:
|
||||
size_t index = 0;
|
||||
std::array<std::vector<T>, TICKS_TO_DESTROY> elements;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
Loading…
Reference in a new issue