gl_framebuffer_cache: Use a hashed struct to cache framebuffers
This commit is contained in:
parent
d65a4af895
commit
9098905dd1
|
@ -41,6 +41,8 @@ add_library(video_core STATIC
|
||||||
renderer_opengl/gl_buffer_cache.h
|
renderer_opengl/gl_buffer_cache.h
|
||||||
renderer_opengl/gl_device.cpp
|
renderer_opengl/gl_device.cpp
|
||||||
renderer_opengl/gl_device.h
|
renderer_opengl/gl_device.h
|
||||||
|
renderer_opengl/gl_framebuffer_cache.cpp
|
||||||
|
renderer_opengl/gl_framebuffer_cache.h
|
||||||
renderer_opengl/gl_global_cache.cpp
|
renderer_opengl/gl_global_cache.cpp
|
||||||
renderer_opengl/gl_global_cache.h
|
renderer_opengl/gl_global_cache.h
|
||||||
renderer_opengl/gl_rasterizer.cpp
|
renderer_opengl/gl_rasterizer.cpp
|
||||||
|
|
73
src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
Normal file
73
src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
|
#include "common/cityhash.h"
|
||||||
|
#include "common/scope_exit.h"
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
|
||||||
|
|
||||||
|
FramebufferCacheOpenGL::~FramebufferCacheOpenGL() = default;
|
||||||
|
|
||||||
|
GLuint FramebufferCacheOpenGL::GetFramebuffer(const FramebufferCacheKey& key) {
|
||||||
|
const auto [entry, is_cache_miss] = cache.try_emplace(key);
|
||||||
|
auto& framebuffer{entry->second};
|
||||||
|
if (is_cache_miss) {
|
||||||
|
framebuffer = CreateFramebuffer(key);
|
||||||
|
}
|
||||||
|
return framebuffer.handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheKey& key) {
|
||||||
|
OGLFramebuffer framebuffer;
|
||||||
|
framebuffer.Create();
|
||||||
|
|
||||||
|
// TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
|
||||||
|
local_state.draw.draw_framebuffer = framebuffer.handle;
|
||||||
|
local_state.ApplyFramebufferState();
|
||||||
|
|
||||||
|
if (key.is_single_buffer) {
|
||||||
|
if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
|
||||||
|
key.colors[0]->Attach(key.color_attachments[0]);
|
||||||
|
glDrawBuffer(key.color_attachments[0]);
|
||||||
|
} else {
|
||||||
|
glDrawBuffer(GL_NONE);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||||
|
if (key.colors[index]) {
|
||||||
|
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glDrawBuffers(key.colors_count, key.color_attachments.data());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key.zeta) {
|
||||||
|
key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT);
|
||||||
|
}
|
||||||
|
|
||||||
|
return framebuffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t FramebufferCacheKey::Hash() const {
|
||||||
|
static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct");
|
||||||
|
return static_cast<std::size_t>(
|
||||||
|
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
|
||||||
|
return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
|
||||||
|
zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
|
||||||
|
rhs.color_attachments, rhs.colors, rhs.zeta);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
68
src/video_core/renderer_opengl/gl_framebuffer_cache.h
Normal file
68
src/video_core/renderer_opengl/gl_framebuffer_cache.h
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
struct alignas(sizeof(u64)) FramebufferCacheKey {
|
||||||
|
bool is_single_buffer = false;
|
||||||
|
bool stencil_enable = false;
|
||||||
|
u16 colors_count = 0;
|
||||||
|
|
||||||
|
std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
|
||||||
|
std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;
|
||||||
|
View zeta;
|
||||||
|
|
||||||
|
std::size_t Hash() const;
|
||||||
|
|
||||||
|
bool operator==(const FramebufferCacheKey& rhs) const;
|
||||||
|
|
||||||
|
bool operator!=(const FramebufferCacheKey& rhs) const {
|
||||||
|
return !operator==(rhs);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
||||||
|
|
||||||
|
namespace std {
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<OpenGL::FramebufferCacheKey> {
|
||||||
|
std::size_t operator()(const OpenGL::FramebufferCacheKey& k) const noexcept {
|
||||||
|
return k.Hash();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace std
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
class FramebufferCacheOpenGL {
|
||||||
|
public:
|
||||||
|
FramebufferCacheOpenGL();
|
||||||
|
~FramebufferCacheOpenGL();
|
||||||
|
|
||||||
|
GLuint GetFramebuffer(const FramebufferCacheKey& key);
|
||||||
|
|
||||||
|
private:
|
||||||
|
OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
|
||||||
|
|
||||||
|
OpenGLState local_state;
|
||||||
|
std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -78,26 +78,6 @@ struct DrawParameters {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct FramebufferCacheKey {
|
|
||||||
bool is_single_buffer = false;
|
|
||||||
bool stencil_enable = false;
|
|
||||||
|
|
||||||
std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
|
|
||||||
std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
|
|
||||||
u32 colors_count = 0;
|
|
||||||
|
|
||||||
View zeta = nullptr;
|
|
||||||
|
|
||||||
auto Tie() const {
|
|
||||||
return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
|
|
||||||
zeta);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator<(const FramebufferCacheKey& rhs) const {
|
|
||||||
return Tie() < rhs.Tie();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||||
ScreenInfo& info)
|
ScreenInfo& info)
|
||||||
: texture_cache{system, *this}, shader_cache{*this, system, emu_window, device},
|
: texture_cache{system, *this}, shader_cache{*this, system, emu_window, device},
|
||||||
|
@ -355,42 +335,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
gpu.dirty_flags.shaders = false;
|
gpu.dirty_flags.shaders = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
|
|
||||||
OpenGLState& current_state) {
|
|
||||||
const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
|
|
||||||
auto& framebuffer = entry->second;
|
|
||||||
|
|
||||||
if (is_cache_miss)
|
|
||||||
framebuffer.Create();
|
|
||||||
|
|
||||||
current_state.draw.draw_framebuffer = framebuffer.handle;
|
|
||||||
current_state.ApplyFramebufferState();
|
|
||||||
|
|
||||||
if (!is_cache_miss)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (fbkey.is_single_buffer) {
|
|
||||||
if (fbkey.color_attachments[0] != GL_NONE && fbkey.colors[0]) {
|
|
||||||
fbkey.colors[0]->Attach(fbkey.color_attachments[0]);
|
|
||||||
glDrawBuffer(fbkey.color_attachments[0]);
|
|
||||||
} else {
|
|
||||||
glDrawBuffer(GL_NONE);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
|
||||||
if (fbkey.colors[index]) {
|
|
||||||
fbkey.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fbkey.zeta) {
|
|
||||||
fbkey.zeta->Attach(fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT
|
|
||||||
: GL_DEPTH_ATTACHMENT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
|
@ -556,7 +500,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||||
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
|
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetupCachedFramebuffer(fbkey, current_state);
|
current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
|
||||||
SyncViewport(current_state);
|
SyncViewport(current_state);
|
||||||
|
|
||||||
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
||||||
|
@ -638,6 +582,7 @@ void RasterizerOpenGL::Clear() {
|
||||||
clear_state.ApplyDepth();
|
clear_state.ApplyDepth();
|
||||||
clear_state.ApplyStencilTest();
|
clear_state.ApplyStencilTest();
|
||||||
clear_state.ApplyViewport();
|
clear_state.ApplyViewport();
|
||||||
|
clear_state.ApplyFramebufferState();
|
||||||
|
|
||||||
if (use_color) {
|
if (use_color) {
|
||||||
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include "video_core/rasterizer_interface.h"
|
#include "video_core/rasterizer_interface.h"
|
||||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||||||
|
@ -49,7 +50,6 @@ namespace OpenGL {
|
||||||
|
|
||||||
struct ScreenInfo;
|
struct ScreenInfo;
|
||||||
struct DrawParameters;
|
struct DrawParameters;
|
||||||
struct FramebufferCacheKey;
|
|
||||||
|
|
||||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||||
public:
|
public:
|
||||||
|
@ -193,6 +193,7 @@ private:
|
||||||
ShaderCacheOpenGL shader_cache;
|
ShaderCacheOpenGL shader_cache;
|
||||||
GlobalRegionCacheOpenGL global_cache;
|
GlobalRegionCacheOpenGL global_cache;
|
||||||
SamplerCacheOpenGL sampler_cache;
|
SamplerCacheOpenGL sampler_cache;
|
||||||
|
FramebufferCacheOpenGL framebuffer_cache;
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
ScreenInfo& screen_info;
|
ScreenInfo& screen_info;
|
||||||
|
@ -203,7 +204,6 @@ private:
|
||||||
OGLVertexArray>
|
OGLVertexArray>
|
||||||
vertex_array_cache;
|
vertex_array_cache;
|
||||||
|
|
||||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
|
||||||
FramebufferConfigState current_framebuffer_config_state;
|
FramebufferConfigState current_framebuffer_config_state;
|
||||||
std::pair<bool, bool> current_depth_stencil_usage{};
|
std::pair<bool, bool> current_depth_stencil_usage{};
|
||||||
|
|
||||||
|
@ -226,8 +226,6 @@ private:
|
||||||
|
|
||||||
void SetupShaders(GLenum primitive_mode);
|
void SetupShaders(GLenum primitive_mode);
|
||||||
|
|
||||||
void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
|
|
||||||
|
|
||||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||||
|
|
||||||
|
|
|
@ -133,7 +133,7 @@ public:
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
if (regs.color_mask[index].raw != 0) {
|
if (regs.color_mask[index].raw == 0) {
|
||||||
SetEmptyColorBuffer(index);
|
SetEmptyColorBuffer(index);
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue