video_core: don't garbage collect during configuration
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e264ab4ad0
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904dc1a567
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@ -139,7 +139,6 @@ void TextureCache<P>::TickFrame() {
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TickAsyncDecode();
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TickAsyncDecode();
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runtime.TickFrame();
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runtime.TickFrame();
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critical_gc = 0;
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++frame_tick;
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++frame_tick;
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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@ -1885,10 +1884,6 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) {
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RunGarbageCollector();
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critical_gc++;
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}
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
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@ -427,7 +427,6 @@ private:
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u64 minimum_memory;
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u64 minimum_memory;
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u64 expected_memory;
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u64 expected_memory;
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u64 critical_memory;
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u64 critical_memory;
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size_t critical_gc;
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struct BufferDownload {
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struct BufferDownload {
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GPUVAddr address;
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GPUVAddr address;
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