gl_rasterizer_cache: Use new logger.
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@ -94,7 +94,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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// the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(
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stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
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@ -1112,7 +1112,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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const auto& config = regs.rt[0];
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// TODO(bunnei): This is hard corded to use just the first render buffer
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LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
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NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
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// update resolution_scale_factor and reset cache if changed
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// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
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@ -1157,7 +1157,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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// Make sure that framebuffers don't overlap if both color and depth are being used
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if (using_color_fb && using_depth_fb &&
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boost::icl::length(color_vp_interval & depth_vp_interval)) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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"overlapping framebuffers not supported!");
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using_depth_fb = false;
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}
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