gl_rasterizer_cache: Use new logger.
This commit is contained in:
parent
fbb3cd110c
commit
9022d926eb
|
@ -94,7 +94,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
|
||||||
} else {
|
} else {
|
||||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
|
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
|
||||||
// the configuration for this and perform more generic un/swizzle
|
// the configuration for this and perform more generic un/swizzle
|
||||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||||
VideoCore::MortonCopyPixels128(
|
VideoCore::MortonCopyPixels128(
|
||||||
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||||
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
|
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
|
||||||
|
@ -1112,7 +1112,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||||
const auto& config = regs.rt[0];
|
const auto& config = regs.rt[0];
|
||||||
|
|
||||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||||
|
|
||||||
// update resolution_scale_factor and reset cache if changed
|
// update resolution_scale_factor and reset cache if changed
|
||||||
// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
|
// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
|
||||||
|
@ -1157,8 +1157,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||||
// Make sure that framebuffers don't overlap if both color and depth are being used
|
// Make sure that framebuffers don't overlap if both color and depth are being used
|
||||||
if (using_color_fb && using_depth_fb &&
|
if (using_color_fb && using_depth_fb &&
|
||||||
boost::icl::length(color_vp_interval & depth_vp_interval)) {
|
boost::icl::length(color_vp_interval & depth_vp_interval)) {
|
||||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||||
"overlapping framebuffers not supported!");
|
"overlapping framebuffers not supported!");
|
||||||
using_depth_fb = false;
|
using_depth_fb = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue