olsc: rewrite IOlscServiceForApplication
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6334616b44
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8ffa27b311
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@ -12,10 +12,16 @@ namespace Service::OLSC {
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("olsc:u",
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std::make_shared<IOlscServiceForApplication>(system));
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server_manager->RegisterNamedService("olsc:s",
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std::make_shared<IOlscServiceForSystemService>(system));
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const auto OlscFactoryForApplication = [&] {
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return std::make_shared<IOlscServiceForApplication>(system);
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};
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const auto OlscFactoryForSystemService = [&] {
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return std::make_shared<IOlscServiceForSystemService>(system);
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};
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server_manager->RegisterNamedService("olsc:u", OlscFactoryForApplication);
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server_manager->RegisterNamedService("olsc:s", OlscFactoryForSystemService);
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ServerManager::RunServer(std::move(server_manager));
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}
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@ -1,7 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/cmif_serialization.h"
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#include "core/hle/service/olsc/olsc_service_for_application.h"
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namespace Service::OLSC {
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@ -10,10 +10,10 @@ IOlscServiceForApplication::IOlscServiceForApplication(Core::System& system_)
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: ServiceFramework{system_, "olsc:u"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IOlscServiceForApplication::Initialize, "Initialize"},
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{0, D<&IOlscServiceForApplication::Initialize>, "Initialize"},
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{10, nullptr, "VerifySaveDataBackupLicenseAsync"},
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{13, &IOlscServiceForApplication::GetSaveDataBackupSetting, "GetSaveDataBackupSetting"},
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{14, &IOlscServiceForApplication::SetSaveDataBackupSettingEnabled, "SetSaveDataBackupSettingEnabled"},
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{13, D<&IOlscServiceForApplication::GetSaveDataBackupSetting>, "GetSaveDataBackupSetting"},
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{14, D<&IOlscServiceForApplication::SetSaveDataBackupSettingEnabled>, "SetSaveDataBackupSettingEnabled"},
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{15, nullptr, "SetCustomData"},
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{16, nullptr, "DeleteSaveDataBackupSetting"},
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{18, nullptr, "GetSaveDataBackupInfoCache"},
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@ -40,31 +40,24 @@ IOlscServiceForApplication::IOlscServiceForApplication(Core::System& system_)
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IOlscServiceForApplication::~IOlscServiceForApplication() = default;
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void IOlscServiceForApplication::Initialize(HLERequestContext& ctx) {
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Result IOlscServiceForApplication::Initialize(ClientProcessId process_id) {
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LOG_WARNING(Service_OLSC, "(STUBBED) called");
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initialized = true;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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R_SUCCEED();
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}
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void IOlscServiceForApplication::GetSaveDataBackupSetting(HLERequestContext& ctx) {
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Result IOlscServiceForApplication::GetSaveDataBackupSetting(Out<u8> out_save_data_backup_setting) {
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LOG_WARNING(Service_OLSC, "(STUBBED) called");
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// backup_setting is set to 0 since real value is unknown
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constexpr u64 backup_setting = 0;
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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rb.Push(backup_setting);
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*out_save_data_backup_setting = 0;
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R_SUCCEED();
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}
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void IOlscServiceForApplication::SetSaveDataBackupSettingEnabled(HLERequestContext& ctx) {
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LOG_WARNING(Service_OLSC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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Result IOlscServiceForApplication::SetSaveDataBackupSettingEnabled(bool enabled,
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NS::Uid account_id) {
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LOG_WARNING(Service_OLSC, "(STUBBED) called, enabled={}, account_id={}", enabled,
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account_id.uuid.FormattedString());
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R_SUCCEED();
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}
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} // namespace Service::OLSC
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/ns/ns_types.h"
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#include "core/hle/service/service.h"
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namespace Service::OLSC {
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@ -11,9 +13,9 @@ public:
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~IOlscServiceForApplication() override;
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private:
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void Initialize(HLERequestContext& ctx);
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void GetSaveDataBackupSetting(HLERequestContext& ctx);
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void SetSaveDataBackupSettingEnabled(HLERequestContext& ctx);
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Result Initialize(ClientProcessId process_id);
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Result GetSaveDataBackupSetting(Out<u8> out_save_data_backup_setting);
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Result SetSaveDataBackupSettingEnabled(bool enabled, NS::Uid account_id);
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bool initialized{};
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};
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