texture_cache: Use std::vector reservation for sampled_textures
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@ -97,25 +97,19 @@ public:
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return {};
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}
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const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
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auto pair = GetSurface(gpu_addr, params, true, false);
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const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
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if (guard_samplers) {
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if (sampled_textures_stack_pointer == sampled_textures_stack.size()) {
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sampled_textures_stack.resize(sampled_textures_stack.size() * 2);
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sampled_textures.push_back(surface);
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}
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sampled_textures_stack[sampled_textures_stack_pointer] = pair.first;
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sampled_textures_stack_pointer++;
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}
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return pair.second;
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return view;
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}
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bool TextureBarrier() {
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bool must_do = false;
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for (u32 i = 0; i < sampled_textures_stack_pointer; i++) {
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must_do |= sampled_textures_stack[i]->IsRenderTarget();
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sampled_textures_stack[i] = nullptr;
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}
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sampled_textures_stack_pointer = 0;
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return must_do;
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const bool any_rt =
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std::any_of(sampled_textures.begin(), sampled_textures.end(),
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[](const auto& surface) { return surface->IsRenderTarget(); });
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sampled_textures.clear();
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return any_rt;
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}
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TView GetDepthBufferSurface(bool preserve_contents) {
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@ -259,7 +253,7 @@ protected:
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make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
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make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
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sampled_textures_stack.resize(64);
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sampled_textures.reserve(64);
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}
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~TextureCache() = default;
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@ -809,8 +803,7 @@ private:
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render_targets;
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FramebufferTargetInfo depth_buffer;
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std::vector<TSurface> sampled_textures_stack{};
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u32 sampled_textures_stack_pointer{};
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std::vector<TSurface> sampled_textures;
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StagingCache staging_cache;
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std::recursive_mutex mutex;
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