Add support for Clip Distance enabled register
This commit is contained in:
parent
1856d0ee8a
commit
8e971f5062
|
@ -744,7 +744,20 @@ public:
|
||||||
|
|
||||||
u32 vb_element_base;
|
u32 vb_element_base;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x38);
|
INSERT_PADDING_WORDS(0x36);
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<0, 1, u32> c0;
|
||||||
|
BitField<1, 1, u32> c1;
|
||||||
|
BitField<2, 1, u32> c2;
|
||||||
|
BitField<3, 1, u32> c3;
|
||||||
|
BitField<4, 1, u32> c4;
|
||||||
|
BitField<5, 1, u32> c5;
|
||||||
|
BitField<6, 1, u32> c6;
|
||||||
|
BitField<7, 1, u32> c7;
|
||||||
|
} clip_distance_enabled;
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
|
||||||
float point_size;
|
float point_size;
|
||||||
|
|
||||||
|
@ -1201,6 +1214,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
|
||||||
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
|
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
|
||||||
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
|
||||||
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
ASSERT_REG_POSITION(vb_element_base, 0x50D);
|
||||||
|
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
|
||||||
ASSERT_REG_POSITION(point_size, 0x546);
|
ASSERT_REG_POSITION(point_size, 0x546);
|
||||||
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
ASSERT_REG_POSITION(zeta_enable, 0x54E);
|
||||||
ASSERT_REG_POSITION(multisample_control, 0x54F);
|
ASSERT_REG_POSITION(multisample_control, 0x54F);
|
||||||
|
|
|
@ -628,6 +628,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
SyncCullMode();
|
SyncCullMode();
|
||||||
SyncPrimitiveRestart();
|
SyncPrimitiveRestart();
|
||||||
SyncScissorTest(state);
|
SyncScissorTest(state);
|
||||||
|
SyncClipEnabled();
|
||||||
// Alpha Testing is synced on shaders.
|
// Alpha Testing is synced on shaders.
|
||||||
SyncTransformFeedback();
|
SyncTransformFeedback();
|
||||||
SyncPointState();
|
SyncPointState();
|
||||||
|
@ -1010,7 +1011,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipEnabled() {
|
void RasterizerOpenGL::SyncClipEnabled() {
|
||||||
UNREACHABLE();
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
|
||||||
|
state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
|
||||||
|
state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
|
||||||
|
state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
|
||||||
|
state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
|
||||||
|
state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
|
||||||
|
state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
|
||||||
|
state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipCoef() {
|
void RasterizerOpenGL::SyncClipCoef() {
|
||||||
|
|
|
@ -185,7 +185,7 @@ public:
|
||||||
GLfloat clamp;
|
GLfloat clamp;
|
||||||
} polygon_offset;
|
} polygon_offset;
|
||||||
|
|
||||||
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
|
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
|
||||||
|
|
||||||
OpenGLState();
|
OpenGLState();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue