game_list: Display patch names and versions on list
This commit is contained in:
parent
f5e03b9173
commit
8e150c46b9
|
@ -21,6 +21,7 @@
|
|||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
|
@ -232,6 +233,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
|
|||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
|
||||
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
|
||||
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, "Add-ons");
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
|
@ -454,6 +456,26 @@ static QString FormatGameName(const std::string& physical_name) {
|
|||
return physical_name_as_qstring;
|
||||
}
|
||||
|
||||
static QString FormatPatchNameVersions(u64 title_id, bool updatable = true) {
|
||||
const FileSys::PatchManager patch_manager(title_id);
|
||||
QString out;
|
||||
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
|
||||
if (!updatable && kv.first == FileSys::PatchType::Update)
|
||||
continue;
|
||||
|
||||
if (kv.second == 0) {
|
||||
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
|
||||
} else {
|
||||
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first),
|
||||
FileSys::FormatTitleVersion(kv.second))
|
||||
.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
out.chop(1);
|
||||
return out;
|
||||
}
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
|
@ -515,6 +537,7 @@ void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::Regis
|
|||
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItem(FormatPatchNameVersions(program_id)),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(file->GetSize()),
|
||||
|
@ -596,12 +619,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
FileSys::PatchManager patch{program_id};
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(
|
||||
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(FormatPatchNameVersions(program_id, loader->IsRomFSUpdatable())),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
enum {
|
||||
COLUMN_NAME,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_ADD_ONS,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
|
|
Loading…
Reference in a new issue