Assert that multiple render targets are not set while alpha testing
This commit is contained in:
parent
59a004f915
commit
8e1239fbc5
|
@ -574,6 +574,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
// Alpha Testing is synced on shaders.
|
// Alpha Testing is synced on shaders.
|
||||||
SyncTransformFeedback();
|
SyncTransformFeedback();
|
||||||
SyncPointState();
|
SyncPointState();
|
||||||
|
CheckAlphaTests();
|
||||||
|
|
||||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||||
// TODO(bunnei): Sync scissorbox uniform(s) here
|
// TODO(bunnei): Sync scissorbox uniform(s) here
|
||||||
|
@ -1041,4 +1042,15 @@ void RasterizerOpenGL::SyncPointState() {
|
||||||
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
|
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::CheckAlphaTests() {
|
||||||
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
|
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
|
||||||
|
LOG_CRITICAL(
|
||||||
|
Render_OpenGL,
|
||||||
|
"Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -171,6 +171,9 @@ private:
|
||||||
/// Syncs the point state to match the guest state
|
/// Syncs the point state to match the guest state
|
||||||
void SyncPointState();
|
void SyncPointState();
|
||||||
|
|
||||||
|
/// Check asserts for alpha testing.
|
||||||
|
void CheckAlphaTests();
|
||||||
|
|
||||||
bool has_ARB_direct_state_access = false;
|
bool has_ARB_direct_state_access = false;
|
||||||
bool has_ARB_multi_bind = false;
|
bool has_ARB_multi_bind = false;
|
||||||
bool has_ARB_separate_shader_objects = false;
|
bool has_ARB_separate_shader_objects = false;
|
||||||
|
|
|
@ -1276,9 +1276,8 @@ private:
|
||||||
header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
|
header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
|
||||||
header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
|
header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
|
||||||
header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
|
header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
|
||||||
shader.AddLine(fmt::format(
|
shader.AddLine(fmt::format("if (!AlphaFunc({})) discard;",
|
||||||
"if (AlphaFunc({})) discard;",
|
regs.GetRegisterAsFloat(current_reg)));
|
||||||
regs.GetRegisterAsFloat(current_reg)));
|
|
||||||
current_reg += 4;
|
current_reg += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue