VkPipelineCache: Use a null shader on invalid address.
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@ -329,8 +329,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
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const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
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const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
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const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
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const auto shader = TryGet(*cpu_addr);
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ASSERT(shader);
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ASSERT(shader);
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const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
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const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
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